Majik was an early Internet project to create a multiplayer game for immersive roleplaying, community and player-controlled world, rather than for hack'n'slash style of gameplay with predefined objectives.
Random fan describing the project in 2005:
"More to your liking, there's also another D&D like MMORPG that's in development that's for free named Majik 3D. They plan to create a world whereby there's no NPCs so that shopkeepers, farmers, weaponsmiths, city guards, etc. are all human players. There's also economy that's controlled by players, as well as quests generated by human players as the role of city owner (reward for executing players known to always kill newbies, etc.). Also, quests could be in the form of eliminating giant spider infestation near the city (fauna can "breed" and reproduce as there's also an ecosystem). Simply put, it's a world on its own governed by player interactions. Really good and unique concept. Unfortunately, they lack in developers and production is almost at a stand-still when they lost their proprietary engine due to legal reasons. They're attempting to re-build the engine ground up."
Even though Majik was originally a volunteer-driven, open project, at its final years the original development team opted to use proprietary technologies developed in co-operation with their employer, creating a vendor lock-in situation for the team, essentially killing the project when the company went bankrupt. However, there was attempts at resurrecting the project, again as a volunteer-driven, open project.
The latest 3D client program to the game was originally released as open source, but the servers were kept closed for keeping game mechanisms hidden from players. However, there exist a simple open source reimplementation of the server that is complete enough for running the client program.
The most important earlier versions were released as open source, the clients and servers, when their development was abandoned.
Some old videos and old screenshots are available.