Subject: Majik 3D 0.4.0
From: Tommi Leino (namhas@majik3d.org)
Date: Tue Feb 15 2000 - 13:30:26 EET
It has been a long time since last release. We all have been quite busy with one way or another. The codebase has also been under extensive changes. The 0.4.0 release was meant to provide a solid base for further development and it should have the landscape, sky and the movement fully working so we could concentrate on more fun things in the future. This release is really a bare base without anything too fancy. The 0.4.x releases will then fix the bugs and improve the existing features, such as making a better landscape texturing engine, try to make a real forest with a crystal as a landmark on the middle of it and a chatting system the users could use for real. This release doesn't support vertex coloring in the landscape and thus it doesn't work too good for those without a 3D acceleration. It might be however fixed in the future. A brief list of the changes since 0.3.0: * New physical-based sky model (introduced in 0.3.1). * Rewritten landscape code, for increased performance. * Rewritten server code, now relying even more on Python. * Some internal code clean up and a lot of bug fixing. * 1st person mode (introduced in 0.3.1). * New movement code, for less bandwidth usage. * New smoother camera. * The landscape's texture is now dynamically generated by the code, resulting in a more realistic texturing that takes the landscape's shape in account. * Some fir trees are now scattered around. * A new player object with a face. Currently known bugs and features include: * Because of PLIB, sky is not fully visible unless you disable fog. This should be fixed in forthcoming plib releases. * Terrain looks blocky because it's always in it's lowest detail level. The error approximation function used to select the LOD level hasn't been coded yet. * The visibility in the landscape code is not yet controllable. * Win32 version crashes when you press 'ok' in about box. * The texture generator is not as good as it could be, but it is a start. Pre-compiles binaries are available for Linux, Win32 and IRIX from ftp://ftp.majik3d.org/majik3d/ and the source code should compile for all the platforms. The Solaris version might come later. -- Tommi Leino / Majik 3D project namhas@majik3d.org https://majik3d-legacy.org/
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