Subject: Re: Textures
From: Jonathan Koehn (Eleril) (dgkoehn@gbasin.net)
Date: Wed Dec 01 1999 - 18:53:35 EET
if you look in open/eleril/ some place in theres some pics of models i think well mostly be using texture mapped face. Might add a nose though (Eleril) eleril@majik3d.org Check out https://majik3d-legacy.org/ Majik 3D project ----- Original Message ----- From: McDuff <kenroberts@totalise.co.uk> To: <majik-design@majik3d.org> Sent: Wednesday, December 01, 1999 8:46 AM Subject: Textures > >Sorry i thought i said what they where they are textures for pc like faces, > >hands, arms, skin, etc. > >Clothes, Armor. > > These are for the elves, yeah? Or is it some other race, or all of them. > It might help me if I had a quick model to work to. I'll start looking > through the elf descs for skin and things. Are we having face "graphics" > for the characters, or texture mapped features? In fact, while I'm > thinking, how are we mapping the characters? Are we talking a "skin" which > gets wrapped around them, and then clothes and things are fitted onto the > character's model with their own textures, etc etc? Or is it something > different, with changing skins. > > We could use photographs for the faces. We'd have to either use a lot, or > create a "photofit" system that randomised features though. > > This is the thing - I can just go ahead and design skin textures and > stuff, but I need some idea of how they'll be used on the models so I can at > least pretend that they're right. > > > In terms of the Sages and stuff, is the thingy on Eleril's website actually > "the way it's decided" in terms of all the sages. I got some stuff put > together before I went awol which I'm going to have to completely re-write > if it is. And that would be a bastard! > > Cheers me old marrows > > McDuff > >
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