Subject: Re: Cataclysm
From: Tommi Leino (namhas@majik3d.org)
Date: Fri Nov 19 1999 - 13:12:46 EET
On 19 Nov 1999, Mikkonen Jani wrote: > This all means that there happened another cataclysm that changed the present > world much. (first cataclysm was that where ancients disappeared) Sages' role > at the beginning is important as I mentioned. There should be however animals > and few npc:s so that the world wouldn't be too empty. Animals and monsters (orcs, goblins etc.), I suggest. As I tried to point out in my "NPCs" mail, it just doesn't work if we're to have player-like NPCs that you couldn't know whether it is a PC or NPC. They must either have an unrealistic glow around them helping to distinguish or then they should belong to some other race, more stupid so you wouldn't need to except them to speak intelligently, only simple phrases that our AI code can do. We might however need to have some powerful figures in the world when the PCs come to wander around, but these could be controlled by the Sages, they could be just another PC characters roleplayed by the Sages as their secondary characters. Initially, we must select a few (in the beginning only one) starting locations where the players wake up, because it just wouldn't work if we just drop them randomly in the large world. Not too fun to have something like 10 players and no-one could meet another PCs until there is 1000 of them. When the population of a certain area is large enough, we make new starting locations. When Majik opens for public for real we can expect hundreds of players, so this shouldn't be a problem anymore after then. -- Tommi Leino / Majik 3D project namhas@majik3d.org https://majik3d-legacy.org
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