Subject: Cataclysm
From: Mikkonen Jani (Jani.Mikkonen@koulu.paltamo.fi)
Date: Fri Nov 19 1999 - 11:58:00 EET
As we can't place 1000+ NPCs around the world of Majik, and completely ready and detailed kingdoms would be boring to play in and very strenuous to produce, me and Harum came up with the following idea, which solves a number of problems, server load among them. When Majik opens up, the first players wake up (maybe few npc:s also in a few cities, in the middle of ruins. Stripes of dire, black smoke and the sparkling lights of dying fires can be seen here and there, the sky is red and black, maybe a few scorched stone buildings are still partially standing. The players remember nothing of what has happed, until they hear cries of desperation (sage): "Oh ye who waketh in destruction and mayhem! The world has come to an end today, and there's no hope to be seen in these cursed lands! Yet, it is our place to rise forth again, together, and discover that which was lost... (blahblah)". A sage starts telling what was before the cataclysm and suggests the players to search for signs of other living things, start to rebuild the city, find ancient writings that may have survived the Fire. Outside the cities there's a desolate, scorched scenery (Sol'Daran could be just a plain of tree stumps, maybe a few saplings every here and there to cheer things up a little), humanoid corpses lying here and there, some in grotesk poses due to unbearable pain, some hanging from the Gods' statues etc... This all means that there happened another cataclysm that changed the present world much. (first cataclysm was that where ancients disappeared) Sages' role at the beginning is important as I mentioned. There should be however animals and few npc:s so that the world wouldn't be too empty. - Brethel -
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