Subject: Re: Cataclysm
From: Sinister Serpent (sinister.serpent@sci.fi)
Date: Fri Nov 19 1999 - 13:10:19 EET
Mikkonen Jani wrote: > > As we can't place 1000+ NPCs around the world of Majik, and completely ready > and detailed kingdoms would be boring to play in and very strenuous to produce, > me and Harum came up with the following idea, which solves a number of problems, > server load among them. > > When Majik opens up, the first players wake up (maybe few npc:s also > in a few cities, in the middle of ruins. Stripes of dire, black smoke and > the sparkling lights of dying fires can be seen here and there, the sky is > red and black, maybe a few scorched stone buildings are still partially > standing. > The players remember nothing of what has happed, until they hear > cries of desperation (sage): "Oh ye who waketh in destruction and > mayhem! The world has come to an end today, and there's no hope to > be seen in these cursed lands! Yet, it is our place to rise forth again, > together, and discover that which was lost... (blahblah)". A sage > starts telling what was before the cataclysm and suggests the players > to search for signs of other living things, start to rebuild the city, > find ancient writings that may have survived the Fire. Outside the > cities there's a desolate, scorched scenery (Sol'Daran could be just > a plain of tree stumps, maybe a few saplings every here and there to > cheer things up a little), humanoid corpses lying here and there, some > in grotesk poses due to unbearable pain, some hanging from the Gods' > statues etc... > > This all means that there happened another cataclysm that changed the present > world much. (first cataclysm was that where ancients disappeared) Sages' role > at the beginning is important as I mentioned. There should be however animals > and > few npc:s so that the world wouldn't be too empty. Sounds very good to me. This would explain why player characters do not know that much about the world etc. and also give a good kick to PCs' butt straight from the beginning since so much is to be done (rebuilding the world, for instance). Also, this would give the designers a good reason and time to create places and beings in the world. -- | ~ Sinister / Serpent of Nightside ~ | | <sinister.serpent@sci.fi> http://i.am/sinister.serpent/ | --o-- Nightside homepage: http://www.netti.fi/~halsa/ --o-- | Nightside e-mail: <nightside@hotmail.com> |
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