RE: radical departure


Subject: RE: radical departure
From: Otso Makinen (otso@hybrid.fi)
Date: Tue Nov 16 1999 - 14:32:40 EET


>
> Pekka Toppi wrote:
> >
> > Okay, so there is a problem, but IMO the solution is not
> starting with an
> > empty world.
> >
> > Pekka Toppi / Mirithil
>
> Hmpf. I have not read all the conversation since I am too
> busy for that,
> so I am not quite sure I am talking about the same thing as
> you are, but
> I would like to toss my ideas into the conversation as well.
> It should be obvious that we NEED a history for the world.
> That does not
> mean that we need to have a fully-described history and background for
> all the things in the world. If we would "open" the game for
> players as
> if it was the day 1 since the froom crashed it would take
> YEARS in REAL
> TIME and we still would not have decent history for the world.
> And if the players would be the first humans on earth, they would
> probably live in stone-age (or whatever it is in Majik) and have no
> tools or anything, and especially not magic and such things
> for it would
> be totally ridiculous that gods would have given humans (and other
> races) the knowledge of tools, fire, magic and so on since
> the first day
> they lived on Majik.
> Majik is basically no execption to all role-playing games
> when it comes
> to history and science: there is already some sort of history, myths,
> legends, places, beings etc. when the player characters start
> their life
> in the world of Majik. The same goes for science. It is assumed that
> there is some kind of science in Majik which may or may not
> explain some
> of the things and phenomenon happening/existing in Majik. Those which
> are not explained in anyway (were the explanation a divine
> power, magic
> or a force of nature) do not necessarily NEED an explanation.
> PC's (and
> why not npc's, too?) may create their own explanations for
> these things
> that happen and exist in Majik but they do not have to. We
> will not and
> can NOT include and create all the needed information about the world
> for pc's and players for it is impossible, even if we had all
> the people
> in the world doing Majik.
> Conclusion: we should have a some kind of history for the world.
> Creating Majik without a history will be a lot harder task
> with all the
> problems we would encounter when trying to explain all the things with
> all kind of (illogical) explanations.
>
> I hope my writing made some sense to you. If not, forget it
> and move on
> or ask if you have any questions or feedback.

If we start relatively shortly after the wars between ancients, we will have
history and sages to give knowledege to players.

--
Otso Mäkinen / Majik 3D Project
harum@majik3d.org https://majik3d-legacy.org



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