Subject: RE: radical departure
From: Otso Makinen (otso@hybrid.fi)
Date: Tue Nov 16 1999 - 14:32:40 EET
> > Pekka Toppi wrote: > > > > Okay, so there is a problem, but IMO the solution is not > starting with an > > empty world. > > > > Pekka Toppi / Mirithil > > Hmpf. I have not read all the conversation since I am too > busy for that, > so I am not quite sure I am talking about the same thing as > you are, but > I would like to toss my ideas into the conversation as well. > It should be obvious that we NEED a history for the world. > That does not > mean that we need to have a fully-described history and background for > all the things in the world. If we would "open" the game for > players as > if it was the day 1 since the froom crashed it would take > YEARS in REAL > TIME and we still would not have decent history for the world. > And if the players would be the first humans on earth, they would > probably live in stone-age (or whatever it is in Majik) and have no > tools or anything, and especially not magic and such things > for it would > be totally ridiculous that gods would have given humans (and other > races) the knowledge of tools, fire, magic and so on since > the first day > they lived on Majik. > Majik is basically no execption to all role-playing games > when it comes > to history and science: there is already some sort of history, myths, > legends, places, beings etc. when the player characters start > their life > in the world of Majik. The same goes for science. It is assumed that > there is some kind of science in Majik which may or may not > explain some > of the things and phenomenon happening/existing in Majik. Those which > are not explained in anyway (were the explanation a divine > power, magic > or a force of nature) do not necessarily NEED an explanation. > PC's (and > why not npc's, too?) may create their own explanations for > these things > that happen and exist in Majik but they do not have to. We > will not and > can NOT include and create all the needed information about the world > for pc's and players for it is impossible, even if we had all > the people > in the world doing Majik. > Conclusion: we should have a some kind of history for the world. > Creating Majik without a history will be a lot harder task > with all the > problems we would encounter when trying to explain all the things with > all kind of (illogical) explanations. > > I hope my writing made some sense to you. If not, forget it > and move on > or ask if you have any questions or feedback. If we start relatively shortly after the wars between ancients, we will have history and sages to give knowledege to players. -- Otso Mäkinen / Majik 3D Project harum@majik3d.org https://majik3d-legacy.org
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