Subject: Re: history and background (was: radical departure)
From: Sinister Serpent (sinister.serpent@sci.fi)
Date: Tue Nov 16 1999 - 14:44:44 EET
Otso Makinen wrote: > > > > > Pekka Toppi wrote: > > > > > > Okay, so there is a problem, but IMO the solution is not > > starting with an > > > empty world. > > > > > > Pekka Toppi / Mirithil > > > > Hmpf. I have not read all the conversation since I am too > > busy for that, > > so I am not quite sure I am talking about the same thing as > > you are, but > > I would like to toss my ideas into the conversation as well. > > It should be obvious that we NEED a history for the world. > > That does not > > mean that we need to have a fully-described history and background for > > all the things in the world. If we would "open" the game for > > players as > > if it was the day 1 since the froom crashed it would take > > YEARS in REAL > > TIME and we still would not have decent history for the world. > > And if the players would be the first humans on earth, they would > > probably live in stone-age (or whatever it is in Majik) and have no > > tools or anything, and especially not magic and such things > > for it would > > be totally ridiculous that gods would have given humans (and other > > races) the knowledge of tools, fire, magic and so on since > > the first day > > they lived on Majik. > > Majik is basically no execption to all role-playing games > > when it comes > > to history and science: there is already some sort of history, myths, > > legends, places, beings etc. when the player characters start > > their life > > in the world of Majik. The same goes for science. It is assumed that > > there is some kind of science in Majik which may or may not > > explain some > > of the things and phenomenon happening/existing in Majik. Those which > > are not explained in anyway (were the explanation a divine > > power, magic > > or a force of nature) do not necessarily NEED an explanation. > > PC's (and > > why not npc's, too?) may create their own explanations for > > these things > > that happen and exist in Majik but they do not have to. We > > will not and > > can NOT include and create all the needed information about the world > > for pc's and players for it is impossible, even if we had all > > the people > > in the world doing Majik. > > Conclusion: we should have a some kind of history for the world. > > Creating Majik without a history will be a lot harder task > > with all the > > problems we would encounter when trying to explain all the things with > > all kind of (illogical) explanations. > > > > I hope my writing made some sense to you. If not, forget it > > and move on > > or ask if you have any questions or feedback. > > If we start relatively shortly after the wars between ancients, we will have > history and sages to give knowledege to players. Ok. Are/is this wars/war described somewhere or is it something which just happened and nobody knows more about it? I am asking just because I am curious, not because I might actually write anything. -- | ~ Sinister / Serpent of Nightside ~ | | <sinister.serpent@sci.fi> http://i.am/sinister.serpent/ | --o -- Nightside homepage: http://www.netti.fi/~halsa/ --o-- | Nightside e-mail: <nightside@hotmail.com> |
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