RE: radical departure


Subject: RE: radical departure
From: Otso Makinen (otso@hybrid.fi)
Date: Wed Nov 17 1999 - 15:33:22 EET


> > One torch may be enough for a wooden village, besides, they
> may not just
> > destroy the city but to change the way of the city so
> radically there is
> > no much point making large and complete descriptions of the
> cities, they
> > will evolve in any case if we are to have a dynamic world.
>
> One torch could be enough in very unusual circumstances. But
> after they
> have burned the village? well the local warlord gets quite
> upset because
> all of his food suppliers and weponmakers are now dead and he has no
> people to extort. The village happened to have a shrine for
> the god harum,
> whose followers get quite upset and want give a good beating
> for the chap
> that burned the shrine.. etcc.ettc..etcc..
>
> after npcs have taken what comes naturally (revenge) the same
> npc might
> rebuild the village, or start another one 3 miles down the road.
>

Just to make it sure that this is understood: coding such an AI would be
impossible with our resources. There's simply no way of making NPCs that can
replace players (unless maybe if we make the world very static).

--
Otso Mäkinen / Majik 3D Project
harum@majik3d.org https://majik3d-legacy.org



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