Subject: RE: radical departure
From: Otso Makinen (otso@hybrid.fi)
Date: Wed Nov 17 1999 - 15:33:22 EET
> > One torch may be enough for a wooden village, besides, they > may not just > > destroy the city but to change the way of the city so > radically there is > > no much point making large and complete descriptions of the > cities, they > > will evolve in any case if we are to have a dynamic world. > > One torch could be enough in very unusual circumstances. But > after they > have burned the village? well the local warlord gets quite > upset because > all of his food suppliers and weponmakers are now dead and he has no > people to extort. The village happened to have a shrine for > the god harum, > whose followers get quite upset and want give a good beating > for the chap > that burned the shrine.. etcc.ettc..etcc.. > > after npcs have taken what comes naturally (revenge) the same > npc might > rebuild the village, or start another one 3 miles down the road. > Just to make it sure that this is understood: coding such an AI would be impossible with our resources. There's simply no way of making NPCs that can replace players (unless maybe if we make the world very static). -- Otso Mäkinen / Majik 3D Project harum@majik3d.org https://majik3d-legacy.org
This archive was generated by hypermail 2b25 : Tue Feb 12 2002 - 00:03:24 EET