Subject: RE: radical departure
From: Otso Makinen (otso@hybrid.fi)
Date: Tue Nov 16 1999 - 14:22:20 EET
> > Okay, so there is a problem, but IMO the solution is not > starting with an > empty world. > Not completely empty, but with just enough for the initial players and to get things rolling nicely. Btw, we can easily control what kind of players we let in at the start to cut out those who would harm the world by failure the see the concept. When things clearly start to work and there's already some legends made by the first heroes we can make the game more open to public. -- Otso Mäkinen / Majik 3D Project harum@majik3d.org https://majik3d-legacy.org
This archive was generated by hypermail 2b25 : Tue Feb 12 2002 - 00:03:24 EET