Subject: Re: radical departure
From: joshua 'hook' corning (hook@u.washington.edu)
Date: Tue Nov 16 1999 - 07:07:24 EET
"Jonathan Koehn (Eleril)" wrote: > > I as well wouldnt like a blank world. I like the fact that there are many > different cultures. > It brings added life to the game. =) > also brings up risks of one having to be careful in a new region until one > figured out the culture > there which helps people get into the game. :) I think you are failing to see the problem with imposing untested unproven cultures on 10,000 sixteen year olds. They won't do what we want them to. Example in althainon i have put an individualistic archer agrarian type sociaty. But what if the client for majik is inatiquate in the implementation of archery and swords work better then the whole design crumbles. What was the point in designing them that way in the first place. How or why would that culture develope in that way in the first place if bows and arrows gave no advantage? Another Example the dwarves that yorka made. What is going to keep the dwarves so unity oriantated? We could impose game limits like npcs that order players around but would you listen to a npc. I guess the dwarf god could order them around but the player of the god can't be there twenty four seven. And lets say we do find this perfect system of controlling and maintaining our sociaties who would want to play the game if it is that totalitarian in control. > And i am trying to use my imagination. > And mythical ideas would tend to be more interesting. for example like > yorkaturr said > its much more interesting to have foxes waving there tails on fields of > snow. > Then to have it simply as solar wind. Yes you are right they are interesting but why should we impose upon the players what these myths are. Let them invent them and see which idea wins out by selection. This way many different ideas and myths can coexist about the same phenominon within the world of majik. I mean if we tell the players what the origians of phenomina are without any code to back it up then theyb are just books in libraires what will prevent the players from writting a conflicting myth or burning the book or burning the library. Creating these myths seem like a waste of time if they are only to change or be lost and forgotten. Do you want to constantly remide people of what these myths are when they don't care or have their own ideas about them? Joshua 'hook' Corning hook@majik3d.org
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