Re: radical departure


Subject: Re: radical departure
From: Jonathan Koehn (Eleril) (dgkoehn@gbasin.net)
Date: Tue Nov 16 1999 - 04:37:09 EET


I as well wouldnt like a blank world. I like the fact that there are many
different cultures.
It  brings added life to the game. =)
also brings up risks of one having to be careful in a new region until one
figured out the culture
there which helps people get into the game. :)
And i am trying to use my imagination.
And mythical ideas would tend to be more interesting. for example like
yorkaturr said
its much more interesting to have foxes waving there tails on fields of
snow.
Then to have it simply as solar wind.
(Eleril) eleril@majik3d.org
Check out https://majik3d-legacy.org/
Majik 3D project
----- Original Message -----
From: Taneli Niko Tikka <ttikka@icon.fi>
To: Atte Koivula <yorkaturr@majik3d.org>
Cc: <majik-design@majik3d.org>
Sent: Monday, November 15, 1999 3:43 PM
Subject: Re: radical departure


>
> On Mon, 15 Nov 1999, Atte Koivula wrote:
>
> > Absolutely not! There are a number of problems of which some I will
> > discuss below:
>
> I have to say that i almost completely agree with yorkaturr. We SHOULD NOT
> in any case do such an error as that. Instead we can make the most of it
> thou. Lets create a dynamic starting setting for the world to begin with,
> and leave all doors open for developement to any direction.. kings die of
> old age.. empires get buried beneath the sands of time.. new heroes rise..
> fall.. men are cut down like weed, just to be born again.. the arrow of
> time turns and turns again :).. you know how it goes. We dont want to
> create a 'blank' world and end up with green fucking wankers with pink
> panties running around huge pints of lager damnit! :) cause that kind of
> bollocks would be coming from 'blank' development. Your "social
> developement"
> only works in theory AND includes ALL things not just a selected group of
> players.. Yorkaturr has some reall good points down there.
>
> If the world has no history.. myths, legends, artifacts etc.. nothing has
> no meaning at all.. something that isnt there to touch has no meaning. We
> must NOT make a terrible error and screw up our marvelous project, but
> instead lets do it with common sense and reason.
>
> And as a mental note id like to add that anyone interested how societies
> really do develop, please read culture athropology and sociological book,
> huge pile of em.
>
> .m
>
>



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