Subject: Re: Majik 3D predecessors
yorka@dlc.fi
Date: Tue Aug 17 1999 - 08:42:45 EEST
I guess it does not come as a surprise that I am completely against this idea as I am generally anti-OSS in the first place. I didn\'t spend 6 months of my life coding Majik4 so that someone could ruin everything I was trying to achieve and everything I have already achieved and/or taking credit from my achievements. I suppose I COULD live with this as long as people keep track of the changes they have made and declare them publicly, AND acknowledge OUR original efforts as superior to their own as we are the original developers. I do not like to think Majik4 as disposable lines of code, it contains far too much of my personal ideas, often supported by lengthy philosophical ponderings as opposed to such inferior things as \"convenience\" or \"playability\". Ideally, they should adapt to the ideas of Majik4 by attempting to create a REAL RPG as opposed to a MUD and they should do it WITHOUT simplifying the code or changing the initial base, merely adding their own details into it AND consulting the original Majik4 developers more often than needed, hence continuing where Majik4 left, but that is pretty much my absolute limit of tolerance. _/_ /Atte \"pissed-off Yorkaturr\" Koivula <yorka@dlc.fi> True darkness is not the absence of light. Cremate the christian sheep. --------------------------------------------------------- Tämä viesti on lähetetty Saunalahden Serverin Webmailista osoitteesta: www.saunalahti.fi
This archive was generated by hypermail 2b25 : Tue Feb 12 2002 - 00:03:14 EET