Subject: PLIB
From: Simon Britnell (simonb@peace.com)
Date: Wed Jun 02 1999 - 06:28:44 EEST
I have a (possibly stupid) suggestion to ease your development headaches: plib It's available from http://www.woodsoup.org/~sbaker/plib This allows you to build your game and let others worry about the underlying toolkit issues. It's LGPL, so if you want to add to the toolkit, no problem. It's managed by somebody else. More developers without the extra developer headaches. There are a variety of people building different format readers for it, making more 3D modelling tools available to your modellers. It's portable. There's strong seperation of model from game interaction in the form of access to model parts by names defined in modeller. There's a small side project building an open source modeller for games for it. Comments?
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