Subject: Arianne RPG
From: Tommi Leino (namhas@majik3d.org)
Date: Fri Sep 24 1999 - 23:59:52 EEST
One of the greatest flaws in Open Source development model is that it is easy to begin a project and actually easier to do so than to join an existing one. As posted by Steve Baker to plib-devel mailing list, there seems to be almost 100 Open Source tetris clones for Linux, what a waste! What if all of those would have been organized to produce just an one tetris game, it would be a rocking game indeed, .. and bloated as Emacs. :) Every time a new project comes up utilizing similar ideas with the Majik project I send a message to their dev team and try to draw lines between the projects, to avoid duplicate work and in certain cases to share resources in order avoid needless reinvention the wheel. Your project really have similar ideas with existing free software projects, specially Majik and WorldForge (and its already existing quite direct clones). The WorldForge project is trying to do a framework for online worlds of any kind, particularly role-playing worlds with flexibility, you can use whatever client type from 3D graphics to text-based client and that quite directly overlaps with your idea listing's GFX paragraph, why to do all those by yourself when you could take the already existing code, and not only to copy it, you could use the framework, the WorldForge team would do bug-fixing and further development of that part by theirselves without needing to worry about it, while still being able to modify the source code. That's the best part of the whole Open Source movement, just why don't we exploit it? As said above, the WorldForge project is really just a framework, while the Majik project is a project to do a complete game, without even trying to create any kind of framework. Yes, we too could have used WorldForge's framework and just to do the world, but our project has been here since 94/95 and we're not too happy with WorldForge, which began as a Majik clone in late 98 without caring to hear me, and we have the code already ahead of them anyways. Apart from the ideas to do many client types and offline gaming I would say that all the others listed overlap with ours, fully or nearly so. Unless you want to do all of the work by yourself to produce something that already exists, I would like you to see the Majik project from https://majik3d-legacy.org, particularly https://majik3d-legacy.org/features.html, you will notice similar ideas. If you can't imagine the line between our projects that would be thick enough to distinguish them as separate, we invite you to join an IRC meeting (or whatever applicable) to sort out our differences and discuss how these two projects could be merged together most efficiently. Thank you. -- Tommi Leino / Majik 3D project namhas@majik3d.org https://majik3d-legacy.org
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