Re: [plib-announce] ANNOUNCE: PLIB 1.0.12

Subject: Re: [plib-announce] ANNOUNCE: PLIB 1.0.12
From: Tommi Leino (
Date: Thu Jun 03 1999 - 23:23:27 EEST

Steve Baker wrote:
> The Tux engine is FAR from optimised yet either. I'm still
> not sorting polygons by material property and I only just added
> a level-of-detail mechanism and none of my models have level
> of detail built into them yet.

It is fast enough, on my machine at least :) Maybe a little bit
too fast ;)

> The most popular modeller under Linux is 'blender' - I don't know
> (offhand) what that can load either.

It doesn't load 3DS and it is horrible to use. Yuck.

> > I'm right now looking at it, trying to find a way to trap the
> > mouse :), hmm then I need to study the SSG.
> The mouse trap uses the GLUT call 'glutWarpPointer' - which
> somehow didn't make it into the GLUT manuals.

Figured. Now I'm trying to learn the SSG. Takes a little bit
practice as I haven't even learned the OpenGL yet. I'm just a
simple coordinator :)

I just heard that Harum has also begun to study the SSG and
converting our Landscape.cpp, so we might have SSG version of the
client ready in next few days.

Tommi Leino / Majik 3D project

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