Subject: Re: [plib-announce] ANNOUNCE: PLIB 1.0.12
From: Tommi Leino (namhas@majik.netti.fi)
Date: Thu Jun 03 1999 - 23:23:27 EEST
Steve Baker wrote: > > The Tux engine is FAR from optimised yet either. I'm still > not sorting polygons by material property and I only just added > a level-of-detail mechanism and none of my models have level > of detail built into them yet. It is fast enough, on my machine at least :) Maybe a little bit too fast ;) > The most popular modeller under Linux is 'blender' - I don't know > (offhand) what that can load either. It doesn't load 3DS and it is horrible to use. Yuck. > > I'm right now looking at it, trying to find a way to trap the > > mouse :), hmm then I need to study the SSG. > > The mouse trap uses the GLUT call 'glutWarpPointer' - which > somehow didn't make it into the GLUT manuals. Figured. Now I'm trying to learn the SSG. Takes a little bit practice as I haven't even learned the OpenGL yet. I'm just a simple coordinator :) I just heard that Harum has also begun to study the SSG and converting our Landscape.cpp, so we might have SSG version of the client ready in next few days. -- Tommi Leino / Majik 3D project namhas@majik.netti.fi http://majik.netti.fi
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