Re: [plib-announce] ANNOUNCE: PLIB 1.0.12


Subject: Re: [plib-announce] ANNOUNCE: PLIB 1.0.12
From: Tommi Leino (namhas@majik.netti.fi)
Date: Thu Jun 03 1999 - 20:27:59 EEST


Steve Baker wrote:
> 
> Since SSG can tell you the height and 'material' of the polygon
> that you (or someone else) are standing on - or trying to walk
> into, it becomes very easy to turn an essentially 2D engine
> into a 3D one.

Nice :)

> I strongly suggest that you download my game: Tux - A Quest for
> Herring.
> 
>     http://www.woodsoup.org/projs/tux_aqfh

I just downloaded it a second ago I received this message and I
was truly impressed :) I have never seen such a fast and beautiful
game on Linux or Win32 (haven't seen much from that side). Heh,
the engine in the Tux is faster than the current one in Majik 3D,
even if it doesn't have quite anything, yet :)

Btw, can AC3D load 3DS objects? I have been looking a way to
load and modify 3DS models on Linux, but yet I haven't found
anything. Majority (read all) of our graphic designers seem to
prefer the 3DS format so we have no other choice and that sucks
a little bit as we need to rely totally on those designers
without having chance to do quickly some simple models or
modify the existing ones.

> The code for Tux is only about 7,000 lines - and a lot of that
> is stuff you won't need.

I'm right now looking at it, trying to find a way to trap the
mouse :), hmm then I need to study the SSG.

-- 
Tommi Leino / Majik 3D project
namhas@majik.netti.fi http://majik.netti.fi



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