Subject: Re: World size
From: Jonathan Koehn (Eleril) (dgkoehn@gbasin.net)
Date: Wed Dec 01 1999 - 01:48:39 EET
(Eleril) eleril@majik3d.org Check out https://majik3d-legacy.org/ Majik 3D project ----- Original Message ----- From: Jari P Saukkonen <jsaukkon@cs.helsinki.fi> To: <majik-design@majik3d.org> Sent: Tuesday, November 30, 1999 3:04 PM Subject: World size > > There was some talk about this long time ago, perhaps during Majik4 > times. Could someone tell me if we came to a good conclusion back then? > I didn't find any from the archives :( > > So, how much land do we need? > > The new "worldtree" will have a maximum of 65536 x 65536 leaves > (containers for objects and map) and each leaf will cover 32m x 32m (or > 64) area or something [not decided, good size depends on the amount of > objects]. > > The maximum size for the world would be 2097km x 2097km > (using 32m resolution). The resulting worldtree's size would be > > size = leaves_x * leaves_y * 5 bytes > > which would make around 20 gigabytes for theoretical maximum size. > That amount does NOT count any object or terrain data -- it's just the > data structure holding the world together. Also, if the terrain has not > been modified in any way and there aren't any objects in a leaf's area it > doesn't need to be stored anywhere. In contrast, if there has been lots of > changes in the terrain a leaf will take much more space (up to few > kilobytes). > > Harum proposed a size of 131km x 131km (4096x4096 nodes, 32m resolution). > That would use ~84 megabytes (+ terrain + objects) for the world. > > This sounds reasonable to me, any objections? > On this map how big will. Say a average size pc be. if he where on a square meter how much would he occupy of it. Closer to a ants size or closer to human size.
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