Subject: Re: Humanoid models
From: Jari P Saukkonen (jsaukkon@cs.Helsinki.FI)
Date: Tue Nov 30 1999 - 22:43:16 EET
On Tue, 30 Nov 1999, McDuff wrote: (btw, your mailer sets Reply-To: field to your address which listdaemon doesn't override for some reason, Namhas check this out?) > Um, I think that some stuff has been decided, for ages. > > As soon as I joined, I did a quick 3d sketch of the a system known as > dynamic objects, whereby everything would be made up of a single body > (snip) Skeletal animation doesn't conflict with dynamic objects in any way. It's just a way of animating bodyparts and doesn't have anything to do with their shape. ++ dazzt --- | Jari Saukkonen + jari.saukkonen@cs.helsinki.fi : coral -. | programming music graphics | dolphin : | art keyboards web | nah-kolor | +------------------------------------------------+-----------' | Babylon5-inspired 'shadow function' 0 <= t <= 4*pi/3 : x(t) = (sin 8t)^2 * (5 + 3sin 8t) cos (t/2 + (sin 8t)^2) . y(t) = +-(sin 8t)^2 * (5 + 3cos 8t) sin (t/2 + (sin 8t)^2)
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