Re: Humanoid models


Subject: Re: Humanoid models
From: Jari P Saukkonen (jsaukkon@cs.Helsinki.FI)
Date: Tue Nov 30 1999 - 22:43:16 EET


On Tue, 30 Nov 1999, McDuff wrote:

(btw, your mailer sets Reply-To: field to your address which listdaemon
doesn't override for some reason, Namhas check this out?)

> Um, I think that some stuff has been decided, for ages.
> 
> As soon as I joined, I did a quick 3d sketch of the a system known as
> dynamic objects, whereby everything would be made up of a single body
> (snip)

Skeletal animation doesn't conflict with dynamic objects in any way.
It's just a way of animating bodyparts and doesn't have anything
to do with their shape.

++ dazzt

---
| Jari Saukkonen + jari.saukkonen@cs.helsinki.fi : coral   -.
| programming            music          graphics | dolphin   :
| art                  keyboards             web | nah-kolor |
+------------------------------------------------+-----------'
| Babylon5-inspired 'shadow function'        0 <= t <= 4*pi/3
:  x(t) =   (sin 8t)^2 * (5 + 3sin 8t) cos (t/2 + (sin 8t)^2)
.  y(t) = +-(sin 8t)^2 * (5 + 3cos 8t) sin (t/2 + (sin 8t)^2)



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