Re: Humanoid models

Subject: Re: Humanoid models
From: McDuff (
Date: Tue Nov 30 1999 - 23:10:39 EET

>(btw, your mailer sets Reply-To: field to your address which listdaemon
>doesn't override for some reason, Namhas check this out?)

I think I've figured out why this happens, but I'm not sure I can stop it.
I'll give it a go....

>Skeletal animation doesn't conflict with dynamic objects in any way.
>It's just a way of animating bodyparts and doesn't have anything
>to do with their shape.

I didn't say it did.  I was just commenting because you said you weren't
sure what had been decided.

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