Subject: Re: Humanoid models
From: Jari P Saukkonen (jsaukkon@cs.Helsinki.FI)
Date: Tue Nov 30 1999 - 23:43:20 EET
On Tue, 30 Nov 1999, McDuff wrote: > >(btw, your mailer sets Reply-To: field to your address which listdaemon > >doesn't override for some reason, Namhas check this out?) > > I think I've figured out why this happens, but I'm not sure I can stop it. > I'll give it a go.... Hmm now it worked correctly. But in any case IMO the list should override it so that that couldn't have happened. > >Skeletal animation doesn't conflict with dynamic objects in any way. > >It's just a way of animating bodyparts and doesn't have anything > >to do with their shape. > > I didn't say it did. I was just commenting because you said you weren't > sure what had been decided. Ah sorry I misunderstood. ++ dazzt --- | Jari Saukkonen + jari.saukkonen@cs.helsinki.fi : coral -. | programming music graphics | dolphin : | art keyboards web | nah-kolor | +------------------------------------------------+-----------' | Babylon5-inspired 'shadow function' 0 <= t <= 4*pi/3 : x(t) = (sin 8t)^2 * (5 + 3sin 8t) cos (t/2 + (sin 8t)^2) . y(t) = +-(sin 8t)^2 * (5 + 3cos 8t) sin (t/2 + (sin 8t)^2)
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