Re: Humanoid models


Subject: Re: Humanoid models
From: Jari P Saukkonen (jsaukkon@cs.Helsinki.FI)
Date: Tue Nov 30 1999 - 23:43:20 EET


On Tue, 30 Nov 1999, McDuff wrote:

> >(btw, your mailer sets Reply-To: field to your address which listdaemon
> >doesn't override for some reason, Namhas check this out?)
> 
> I think I've figured out why this happens, but I'm not sure I can stop it.
> I'll give it a go....

Hmm now it worked correctly. But in any case IMO the list should override
it so that that couldn't have happened.

> >Skeletal animation doesn't conflict with dynamic objects in any way.
> >It's just a way of animating bodyparts and doesn't have anything
> >to do with their shape.
> 
> I didn't say it did.  I was just commenting because you said you weren't
> sure what had been decided.

Ah sorry I misunderstood. 

++ dazzt

---
| Jari Saukkonen + jari.saukkonen@cs.helsinki.fi : coral   -.
| programming            music          graphics | dolphin   :
| art                  keyboards             web | nah-kolor |
+------------------------------------------------+-----------'
| Babylon5-inspired 'shadow function'        0 <= t <= 4*pi/3
:  x(t) =   (sin 8t)^2 * (5 + 3sin 8t) cos (t/2 + (sin 8t)^2)
.  y(t) = +-(sin 8t)^2 * (5 + 3cos 8t) sin (t/2 + (sin 8t)^2)



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