Re: world (fwd)


Subject: Re: world (fwd)
From: Jonathan Koehn (Eleril) (dgkoehn@gbasin.net)
Date: Fri Nov 26 1999 - 18:35:19 EET


I could see something like this working if the torus was alot taller then
round.
and the northern part of the map was on the top farthest away from the sun
same for the southern point. ++ torus      |  | map up and down instead of
around
(Eleril) eleril@majik3d.org
Check out https://majik3d-legacy.org/
Majik 3D project
----- Original Message -----
From: Tommi Leino <namhas@majik3d.org>
To: <majik-design@majik3d.org>
Sent: Friday, November 26, 1999 7:50 AM
Subject: Re: world (fwd)


>
> ---------- Forwarded message ----------
> Date: Fri, 26 Nov 1999 15:03:14 +0100
> From: Christian Mayer <Vader@t-online.de>
> Reply-To: christian@christianmayer.de
> To: namhas@majik3d.org
> Subject: Re: world
>
> Hi,
>
> I'm not subscribed in any of the mailing lists, so I'm writing directly
> to you. (it would be great if you could forward that mail)
>
> It's about the flat shape of the world.
>
> I thought that it would be great to have a torus (i.e. the shape e.g. of
> a car tyre or an o-ring (if there's such a thing in English)) shaped
> world. The people would live on the inside of the torus.
>
> Advantages would be:
> - a finite area for the world (like a sphere), so a traveler could
>   start walking in one direction and would reach that point again
>   after some time.
> - a totally new shape that wasn't used anywhere before AFAIK
> - the stars get an simple explanation: they are the lights of distant
>   towns.
> - the sun is 'floating' in the middle of the torus as gravity would
>   act there from all sides equally.
> - if the land gets too small you could have a few dwarf who've
>   'accidentally' reached the outside of the torus during mining for
>   even more gold...
>
> The torus would be big enough that you won't see any other part of it
> directly (like on the real earth)
>
> I think the best argument for a torus world would be its uniqueness.
>
> CU,
> Christian
>
>



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