Subject: Re: About stat system..
From: Sinister Serpent (sinister.serpent@sci.fi)
Date: Thu Nov 25 1999 - 09:35:57 EET
Tommi Leino wrote: > On Wed, 24 Nov 1999, Ari Miettinen wrote: > > > >Do we really need a stat for learning rate? > > I don't know. That was just one of the suggested attributes. It would > > affect things you remember from reading books and hearing stories: > > Dragon Lore, Devil Lore, Legend Lore and so on.. > > Learning rate can be used for checking how well you learn Lore's by > reading books and otherwise we will use the RL person's Memory attribute. Yes, that is a good example. We could also use MEM for remembering certain features and information about races, places, equipment, lores etc. For example, if a PC encounters a manticore and he has faced a manticore before, he could remember something about it, like that it has poisonous tail or something (of course, only if he has figured it out by reading a book or through his last encounter). This is to help player to remember things which his character would remember even if the player did not. I do not know if this is hard to code, but an idea anyway. > > >> - Empathy (EMP) Potential to sense, what other people think > > >> / feel emotionally > > > > > >I would like to see some examples in what kind of skills the Empathy stat > > >really could be used. > > Just about all social skills, for example: > > Leadership, Diplomacy, Interrogation, Seduction, Sense Deception > > Do we really need a skill for all those? Those are much that the RL person > does. I don't really want to "use diplomacy at aluna" as I can't really > specify in that what I really want to speak of. Same for all else. Well, I think we need those. Player != player character, so even if PC does not know all the customs in certain culture, he would not be total idiot. Another example, we have a character called Aran. He is from a rich noble family and he has been with his father on his father's diplomatic missions and so he has learned some basic customs about the Nerite culture. Neriteans may have some "weird" customs and habits from Aran's point of view, but since he has this etiquette or diplomatic behavior -skill, he DOES understand that Neriteans always drink their national drink Ugat (which in this case is something like vodka) when they do business with other races. Denying to drink a Ugat shot would be a terrible mistake: so bad offensive act that it could ruin totally the business between Neriteans and Aran's family or even his race/culture. How is PC supposed to know to drink that Ugat shot in order to do business if he did not have such skills? Just an example of situation where PC's and player's knowledge and information is simpy on the same. Social skills should NOT decide exactly what the PC does nor they should put specific words in character's mouth in order, but they should help the player to roleplay his character wisely. > > *shrugs* That would increase Constitution's importance a lot, probably > > making it much more important than most of the other stats => out of balance. > > .. Yes, I know most of you think that balance is unnecessary, well, imo > > you are wrong. > > Religious magic is not channeling, it is something placed inside you: Your > Might. The truenames (real magic) then are channeling and for them you > would need Consititution and the truename magic are very hard to learn and > the constitution would be just a small modifier, if your constitution > fails, the spell can kill you. Willpower is an another stat that could be > used for this. In any case, I tried to say that it is not so unbalanced if > using it would be rare and hard to learn. In Majik, we don't really have > 50% of fighters and 50% of magic-users (religious included), instead we > more likely have most of them just ordinary (non magic-users as primary > profession) people, adventurers, fighters or whatever that may all posses > religious magic to some degree or are at least in some way involved with > their gods. Real mages are rare but powerful. I think we *should* use WIL instead of con, since was it channeling or not, WIL stands also for mental STRENGTH and ENDURANCE, thus it would point out if the caster can channel this magic or not. If WIL fails then it is up to CON if the PC's body can hold the pressure. Hell, in my system there are wounds that are basically hit points and they consist of WIL and CON, since it is just not physical ability when you fight the pain but also mental strength is needed. Just my opinion and probably you all disagree with me since it has *always* been so that CON, and only CON, affects one's hit points and toughness. -- | ~ Sinister / Serpent of Nightside ~ | | <sinister.serpent@sci.fi> http://i.am/sinister.serpent/ | --o-- Nightside homepage: http://www.netti.fi/~halsa/ --o-- | Nightside e-mail: <nightside@hotmail.com> |
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