Re: About stat system..


Subject: Re: About stat system..
From: Atte Koivula (yorkaturr@majik3d.org)
Date: Thu Nov 25 1999 - 12:45:40 EET


> I think we *should* use WIL instead of con, since was it channeling or
> not, WIL stands also for mental STRENGTH and ENDURANCE, thus it would
> point out if the caster can channel this magic or not. If WIL fails then
> it is up to CON if the PC's body can hold the pressure. Hell, in my
> system there are wounds that are basically hit points and they consist
> of WIL and CON, since it is just not physical ability when you fight the
> pain but also mental strength is needed. Just my opinion and probably
> you all disagree with me since it has *always* been so that CON, and
> only CON, affects one's hit points and toughness.

I do not disagree. I agree that willpower is a very important factor
when it comes to absorbing damage, and it has NOT always been so that
CON is the only stat that affects hps and toughness. From Majik4 source
code:

int
query_max_hp ()
{
   return THOB->query_stat(A_STU) * 5 + THOB->query_stat(A_CON) * 2 +
         THOB->query_stat(A_STR) * 2 + THOB->query_stat(A_POW);
}

In other words:

Sturdiness*5 + Constitution*2 + Strength*2 + Willpower = Maximum
Hitpoints

And I still stand behind my words about willpower being more important
in channeling than constution.
-- 
_/_
/Atte "Yorkaturr" Koivula <yorkaturr@majik3d.org>



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