Re: Starting locations


Subject: Re: Starting locations
From: Sinister Serpent (sinister.serpent@sci.fi)
Date: Wed Nov 24 1999 - 11:49:46 EET


Ville V Sinkko wrote:
> I fail to see the point in dividing the players between the initial
> starting locations by *alignment*. It is completely irrational.
> 
> It will be much more interesting if players can encounter a variety
> of different people wherever they happen to begin their game. If the
> division of people between starting locations is done by alignment,
> they will not: they will end up only seeing players of alignment_x,
> giving the player a false and distorted impression of the game.
> 
> There is no rational reason whatsoever for a division such as this.

You are right, partially at least, BUT you could see aligment as a
reflection of a culture. Some cultures may be more "evil" than others.
Or then the alignment could reflect religions as well. Of course there
should be individual exceptions, as always, but basically most people
could start where their culture is located, right? Most people in area
that is mainly influenced by evil religions would have more "evil"
culture and customs than those who are happily living under the blessing
of Dazzt or Aluna.
I hope you understand what I mean.
-- 
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