Re: About stat system..


Subject: Re: About stat system..
From: Tommi Leino (namhas@majik3d.org)
Date: Wed Nov 24 1999 - 11:26:05 EET


On Wed, 24 Nov 1999, Taneli Niko Tikka wrote:

> Manipulation war for mental/social manipulation, not physical.. and
> appearance IS NOT the same thing as charisma. charisma is entirely
> different.

Yes, and also, making an appearance stat is stupid since there can't
be an universal system for living beings to see someone as beautiful or
ugly.

> Read the whole descs that i wrote and the text after that. Warfare in the
> inborn 'knack' for combat and fast action, fast reflexes etc. that ISNT
> direct skill, only a good/bad potency to learn combat skills. Warfare isnt
> only knack for combat, but dexterity, reaction speed, agility, balance and
> those things. the stat name might be misleading, it would be "reflexes"
> forexample.

We can set good/bad potency for warfare skills by setting it's root
element higher or lower than the average or by lessening the cost needed
to advance a % in the skills under the tree. We do not really need a stat
for it.

IMHO, stats needed for combat are Strength (how much you can lift or do
raw damage), Endurance (how long you can fight) and Reflexes incorporating
Quickness and Agility.

-- 
Tommi Leino / Majik 3D project
namhas@majik3d.org https://majik3d-legacy.org



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