Subject: Vram archipelago, Estream island and the Dachoi people
From: Ari Miettinen (emiettin@hytti.uku.fi)
Date: Thu Sep 23 1999 - 16:42:44 EEST
Here are the plans of the Dachoi, Vram archipelago and Estream island. Geography, Fauna Flora and other such things are not too well described, but they will have to do for now. If someone wants to give me a hand in those aspects feel free to do so. The Dachoi are better described, but I am willing to listen to your comments about them. Suggestions, ideas and so on are also very welcome. region name Vram archipelago, jungle of Estream 1. Description Fertile rainforests on isles of Vram and Estream. 2. Climate Rainforest. 3. Flora Lots of big and small plants. 4 Fauna The area is populated by countless of species, but the most notable animals are spiders of many species, some hunting cats of which largest are the horned tigers. 5. History The jungle has been inhabited by Dachoi, a human tribe for as long as they can remember. They may have been one of the first sentient inhabitants in this area. They have lived quietly until a few centuries back when introduced their invention the waj-cloth. Waj-cloth is a light weight, thin cloth material which feels like the wind on your cheek. 6. Geography 6.1. Vram Vram archipelago is quite stable place, but an occasional earthquake sometimes shakes the isles. Sometimes tsunamis hit the isles, but so far the isles have been able stand there in relative peace and quiet. 6.2 Estream The jungles of Estream are quite the same as Vram jungles. The Dachoi live in the jungles, but are not seen outside them in great numbers. 7. Cities/Landmarks Local people, the Dachoi, live up in the trees in small village communities. Therefore there are no major landmarks in the area, except that they tend their jungles are well tended. Race name: The Dachoi 1. Introduction The Dachoi are humans who have adapted to life in the jungle. They are considered to be savages by most civilized people, but they think themselves as the children of the Mother Earth. They are recognized among the civilized people as the source of waj-cloth, a very soft, thin material which is resistant to tears and comes in many colour variaties. They are also known for their ability to use poisons for defense. 2. Appearance The Dachoi are athletic, well tanned and attractive white humans clad in waj. They also have numerous tattoos on their faces and bodies, generally having the more tattoos, the older they are. 3. History The Dachoi have lived in the Jungle as long as they can remember. They have lived in harmony with the jungle for ages. They grow their food up in the trees and generally try to avoid harming all living things. If someone threatens them, they do defend themselves. Their most well known defense is poison. Their usual method to deliver the poison into their enemies by use of blowpipes, but they also use poisoned bladed weapons. A few centuries ago, the Dachoi invented their most valued invention to date: the waj-cloth. The production method is secret known only to the waj-masters, whose houses are protected by hordes of spiders which are kept as pets. Coincidentally the spiders also provide the most deadly poison of the Dachoi. 4. Culture 4.1. Villages Dachoi villages are built high up in the trees. Their buildings do not harm the tree any more than necessary. The Dachoi also use magic to protect the trees and shape them into more suitable forms. The villages are built high to provide protection from the many fierce animals of the Jungle. The other reason is, that they want to have their homes close to their crops, which they grow at all levels of the jungle. Dachoi villages are usually surrounded by several kinds of thorn bushes in a protective barricade. The barricade is usually closed, but it can be quickly closed with plant magics. Some of the bushes have poisonous effects. 4.2. The waj-cloth Waj-cloth is what makes the Dachoi known among outsiders. It is manufactured in secret ways and only the waj-masters know how to make it. Waj-masters live in pairs of one woman and one man. When they take apprentices, they take one boy and one girl at the same time. Waj-masters are the strongest practitioners of Dachoi magic. Their homes are protected by hordes of spiders. 4.3. Poisons The Dachoi know and use several poisons. Their primary poison is product of waj-spiders, but they also know several plant poisons and few snake poisons as well. They only allow use of poisons against enemies of the Jungle and the Dachoi. Not all the poisons are deadly, but they also have paralyzing poisons, sleep poisons and hallusinogenic poisons. The last variety is sometimes used in the Parties of the Dachoi. (See below) 4.4. Magic The Dachoi are strong in two forms of magic. Men are traditionally learned in Plant magics and women are learned in Animal magics. Plant magics allow them to build their homes and communicate with the Jungle, the Mother of Dachoi. Animal magics allow them to communicate with the inhabitants of the Jungle and protect the Dachoi from more savage children of the Jungle. Neither magic is considered better or stronger among the Dachoi. Both are needed for survival in the wild Jungle. 4.5. Parties The Dachoi love to party. For even a smallest of reasons, they throw a party. These parties of lots of fun and include many kinds of fun things. Most include dancing, singing and playing music. Drinking herbal drinks (of which some have intoxicating or even hallusinogenic effects) is also considered good things to have in a party. Drunken stupor however is not consider a good thing and is done only in controlled situations. One must be alert in the Jungle to stay alive. 4.6. Outsiders Outsiders are not generally allowed into Dachoi villages, but the Dachoi do trade with them on selected locations at the rim of the Jungle. Sometimes they let the selected few into their villages, but they must have shown their trustworthiness somehow. Those who arrive without the consent of the Dachoi, die after a big party to please their souls. 4.7. Family The Dachoi have loose family structure. When a child reaches adulthood, he is given his first tattoo. The tattoo is in four parts. One part describes the mother's bloodline and the other describes the father's bloodline. Both bloodlines are described to the third generation. To mate with someone with even single part of the 14 part tattoo same as yours is considered a taboo. The tattoo is quite large and it is generally made to the person's belly. Family tattoo: Family Tattoo Structure X: Own ID 1: Mother 2: Father 3: Mother's mother 7-3 4-9 4: Mother's father / \ / \ 5: Father's mother 8 1 10 6: Father's father | 7: 3's mother 15-X-16 8: 3's father | 9: 4's mother 14 2 12 10: 4's father \ / \ / 11: 5's mother 13-6 5-11 12: 5's father 13: 6's mother 14: 6's father 15: Father's original home village 16: Mother's original home village 4.8. Tattoos The Dachoi who perform respected deeds are often tattooed to honor their deed. They do not tattoo themselves for fun. One other kind of tattoos are Travel tattoos (see below) 4.9. The Traveling New adults have a quest called Travel before them. The new adult must take a journey within three months of acceptance as adults. He must visit at least three other villages before he is allowed to return home - some never do. Instead they stay to live in some other village. They cannot remain in any of the villages for longer period than three months before they have the tattoos of three or more villages in their skin. Travel tattoos are marked to the left arm. 5. Religion The Dachoi primarily worship two deities. The god of nature and the god of joy and parties. They throw a lot of parties in their honor. (Names of those? Shinarael is one?) 6. Language The Dachoi speak. Their language sounds melodic and uses a lot of vowels. 7. <homeland 8. Role-playing Best opportunity to play a Dachoi is to play a young adult who is Traveling. Of course, some Dachoi may like Traveling so much, that they never end it. Dachois are generally peace and fun loving people and only the rare few ever venture outside the Vram archipelago and Estreem island. Those who do still try to enjoy their lives to the fullest but rarely find the peace which is found from Home. -------------------------------------------------------- Do not meddle in the affairs of wizards, for they are subtle and quick to anger. Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. --------------------------------------------------------
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