Re: Suggestion for auto naming system.


Subject: Re: Suggestion for auto naming system.
From: Jari P Saukkonen (jsaukkon@cs.Helsinki.FI)
Date: Sun Aug 01 1999 - 14:56:25 EEST


On Sun, 1 Aug 1999, Taneli Tikka wrote:

> automaticly set the lied name for everyone for that person.. HEARD names
> could be in BLUE color.. own given names by the player (the player names
> someone else) could be in YELLOW color and true names (found out by spells
> or by some other means that must-be-true) would be in RED color.. 
> or if you dont like the color system, do it by some other means then.

I just wanted to point out the problem, whether the character believes the
names he/she hears. For example if you have heard from some other player
that the weird guy in the shady corner of a tavern is named 'Blarf', but
when the character goes to talk with him, Blarf introduces himself as
'Zolt'. 

The problem is that implementing an 'automatic' naming system would be
difficult, because player may think either of them as a lier. One solution
might be to let own names always override heard names. But then there
should be some easy way to 'pick' names from conversation if you believe
that your current knowledge is wrong. 

Any ideas? 

++Dazzt


---
| Jari Saukkonen + jari.saukkonen@cs.helsinki.fi : coral   -.
| programming            music          graphics | dolphin   :
| art                  keyboards             web | nah-kolor |
+------------------------------------------------+-----------'
| Babylon5-inspired 'shadow function'        0 <= t <= 4*pi/3
:  x(t) =   (sin 8t)^2 * (5 + 3sin 8t) cos (t/2 + (sin 8t)^2)
.  y(t) = +-(sin 8t)^2 * (5 + 3cos 8t) sin (t/2 + (sin 8t)^2)



This archive was generated by hypermail 2b25 : Tue Feb 12 2002 - 00:03:13 EET