Subject: Re: Suggestion for auto naming system.
From: Jari P Saukkonen (jsaukkon@cs.Helsinki.FI)
Date: Sun Aug 01 1999 - 14:56:25 EEST
On Sun, 1 Aug 1999, Taneli Tikka wrote: > automaticly set the lied name for everyone for that person.. HEARD names > could be in BLUE color.. own given names by the player (the player names > someone else) could be in YELLOW color and true names (found out by spells > or by some other means that must-be-true) would be in RED color.. > or if you dont like the color system, do it by some other means then. I just wanted to point out the problem, whether the character believes the names he/she hears. For example if you have heard from some other player that the weird guy in the shady corner of a tavern is named 'Blarf', but when the character goes to talk with him, Blarf introduces himself as 'Zolt'. The problem is that implementing an 'automatic' naming system would be difficult, because player may think either of them as a lier. One solution might be to let own names always override heard names. But then there should be some easy way to 'pick' names from conversation if you believe that your current knowledge is wrong. Any ideas? ++Dazzt --- | Jari Saukkonen + jari.saukkonen@cs.helsinki.fi : coral -. | programming music graphics | dolphin : | art keyboards web | nah-kolor | +------------------------------------------------+-----------' | Babylon5-inspired 'shadow function' 0 <= t <= 4*pi/3 : x(t) = (sin 8t)^2 * (5 + 3sin 8t) cos (t/2 + (sin 8t)^2) . y(t) = +-(sin 8t)^2 * (5 + 3cos 8t) sin (t/2 + (sin 8t)^2)
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