Subject: Re: same problem
From: Rob Pryor (axe@crown.net)
Date: Mon Aug 23 1999 - 20:26:49 EEST
----- Original Message ----- From: Tommi Leino <namhas@majik.netti.fi> To: <majik-users@majik.netti.fi> Sent: Saturday, August 21, 1999 4:13 AM Subject: Re: same problem > On Fri, 20 Aug 1999, Rob Pryor wrote: > > > You've missed the point... =] The library *is* in place. It's not missing, > > corrupt, evading, hiding, sulking, moaning and groaning, striking, marching, > > or anything....It's just sitting there, waiting to be called upon. But I > > will take your advice on compiling it myself. I'll give that a try tonight. > > ldd ./majik and see what it says. It should tell you where it is trying to > find the library and does it find it or not. If the library is in place, > but the client isn't able to find it then you might want to try check your > LD_LIBRARY_PATH environment variable or /etc/ld.so.conf and run a program > called ldconfig. Yes yes, I got it.. =] Thanks for your help.. Not sure what made it hiccup, but it did anyhoots. > > > On a side-note I been meaning to ask people for the past two days (and I > > will also cross-post to majik-devel) is about 3Dnow! and other > > optimizations. Are these possible to fit in? Do you think they would be > > worth it, or a waste of time? The basic core of Majik seems to be be > > inplace, and what a better time to turn around and dig back into it.. =] I'd > > like to hear some opinions from users of K6-2/3/K7/IDT processor users. > > Since I'm not (much) a programmer, I'm not exactly sure what level these > > optimizations would have to be incorperated into. If someone wouldn't mind, > > I'd like to hear a learned opinion on this matter. Thanks > > I have no idea how we could do such low-level optimization while using > OpenGL, but that might be possible however since I've seen Crystal Space > using at least MMX optimization, hmm. It is not so urgent thing to ponder > at this point, yet. We'll have a whole milestone for optimization someday. > > I've also heard some rumors that someone is already making such > optimizations directly to Mesa, it seems the most fitting place too. That > means we just have to wait or contribute some code to the Mesa project. > Well actaully, since I'm not exactly sure how the code works, I too am not sure if it would work (Main reason why I asked) but I was reading over on a 3dnow! webpage, and they give examples of how to change your code, and it appears there are very minor differences. But, again, not being learned in programming, I'm not sure at what scale that 'minor difference' would take. Anyhoots, it was just a thought, and I'll wait til that MS comes around.. =] > -- > Tommi Leino / Majik 3D project > namhas@majik.netti.fi http://majik.netti.fi >
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