Subject: Premature concerns about spell system
From: Paul Toompas (paul16m@hotmail.com)
Date: Thu Feb 17 2000 - 05:20:06 EET
This may be something no one has to worry about for a while... I don't know if you all have ever played Asherons Call, but in early beta they were trying out a spell system very similar to what is described on this web site... people bought spell components and learned different orders to put them in to make different spells... the less people who used a particular spell the stronger it would be which was to be a deterrant to people wanting to distribute lists of component sequences... I spent weeks doing combo after combo finding new spells... a month later, about 10 sites could be easily found with complete spell lists and all my work meant nothing... i'm wondering if the developers have found a solution to this, or whether this isn't an accurate reflection of their system.... Paull ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
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