Subject: Re: majik 3d
From: Atte Koivula (yorkaturr@majik3d.org)
Date: Tue Feb 20 2001 - 16:02:26 EET
> Are you trying to keep your community limited? If you know that people > do not like losing all their work, I don't understand why you are > doing it. Sometimes I think gameplay comes before being > realistic. Life is for being realistic, I want to have fun playing > games. We are, in a sense, trying to keep the quality of our community at a high level as opposed to the quantity, but this is not the primary reason why we are supporting permanent death. It is simply the most effective way of eliminating hack'n'slash and overall carelessness in Majik, and if you read through all the other features in the list, you can see that we have not compromised much when it comes to realism. A large part of the ambition of creating Majik comes from the specific desire of bringing role-play authenticity into CRPGs, a goal that has been omitted and ignored so far by most, if not all, CRPG titles. > btw, i think you have too many mailing lists---it kept me from > subscribing to one. :) Unless you are specifically interested in technical and ideological aspects of the game, you might just want to subscribe to majik-announce and majik-users, the rest are mostly reserved for discussion between the developers of Majik and are usually of no interest for others. The traffic of these lists is very light at the moment so you don't need to worry about spam. -- Atte "Yorkaturr" Koivula <atte.koivula@taikatech.com> Principal Software Specialist / Taika Technologies --
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