Subject: Re: majik 3d
From: Timmy Douglas (tdouglas@home.com)
Date: Wed Feb 21 2001 - 02:31:58 EET
Atte Koivula <yorkaturr@majik3d.org> said: >> Are you trying to keep your community limited? If you know that people >> do not like losing all their work, I don't understand why you are >> doing it. Sometimes I think gameplay comes before being >> realistic. Life is for being realistic, I want to have fun playing >> games. > >We are, in a sense, trying to keep the quality of our community at a high >level as opposed to the quantity, but this is not the primary reason why >we are supporting permanent death. It is simply the most effective way of >eliminating hack'n'slash and overall carelessness in Majik, and if you >read through all the other features in the list, you can see that we have >not compromised much when it comes to realism. A large part of the ambition >of creating Majik comes from the specific desire of bringing role-play >authenticity into CRPGs, a goal that has been omitted and ignored so far >by most, if not all, CRPG titles. ok. >> btw, i think you have too many mailing lists---it kept me from >> subscribing to one. :) > >Unless you are specifically interested in technical and ideological >aspects of the game, you might just want to subscribe to majik-announce >and majik-users, the rest are mostly reserved for discussion between the >developers of Majik and are usually of no interest for others. The traffic >of these lists is very light at the moment so you don't need to worry >about spam. well, i would basically want to see all majik related messages without having to subscribe and unsubscribe from all the lists. perhaps it would be possible to make a majik-all for people who what to see comments about the internals of the game engine and the user's perspective. well i guess it doesn't matter that much, i'm just too lazy to join all of them and then unsubscribe if wanted to later. thanks for the reply.
This archive was generated by hypermail 2b25 : Tue Feb 12 2002 - 00:03:54 EET