RE: language system


Subject: RE: language system
From: Otso Makinen (otso@hybrid.fi)
Date: Wed Jun 21 2000 - 23:14:06 EEST


We have actually already implemented this in earlier versions of Majik.

--
Otso Mäkinen / Majik 3D Project
harum@majik3d.org https://majik3d-legacy.org

> -----Original Message-----
> From: RJ Rydzinski, III [mailto:rj@tvision.todaysvision.com]
> Sent: 21. kesäkuuta 2000 23:14
> To: majik@majik3d.org
> Cc: majik-helpdesk@majik3d.org
> Subject: language system
>
>
> I found your site today and i think the game looks like it will be
> wonderful, i was reading in the features about the language system...
> would it be possible to code into the game a skill level in
> languages..
> for example and elf would not understnad an orc... but could
> it be coded
> so that the elf could study orc language, and dependent on how much he
> studied and his intelligence level it would be more understandable...
> for example... your Hello World example.. sounded like 'Frrzag Wgold'
> ... upon study it could eventually become more like 'Frrazo World' and
> then finally 'Hello World' ... do you understand what i mean?
>  it could
> possibly be too much of a difficult thing to emulate inside the game
> though.... lemme know what you think...
>
>
>
> --
> RJ Rydzinski, III
>
> 'One Ping to rule them all.  One Ping to find them.
>  One Ping to bring them all.  And in the darkness bind them.'
>                       -Illiad
>



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