Subject: Re: [Fwd: ...and the ancient stone knows a deeper tale...]
From: Otso Mäkinen (omakinen@pelu.jns.fi)
Date: Thu Jun 10 1999 - 12:24:16 EEST
McDuff wrote: > Textures: > > For stuff like the forests, do you want a set of textures - tree trunks, > forest floor, leaves, etc. The text file wasn't too clear on what you > actually wanted, so I thought I'd better check up on exactly what the plan > is now. I thought that it would be stupid having a top down view of trees > to map onto the floor, but I don't know whether you have proper "tree > models" implemented yet. For the first few, might that idea be better just > so you could tell the difference between terrains without having to > implement trees? > We are going to need at least three sets of textures for each terrain type. The landscape in client is constructed from several zoom levels so that polygons are larger further away from the player. Near the player we will use 3D trees to represent forest, then maybe 3D-forest objects and furthest away there's only the texture to make terrain look like forest. So, in the nearest polygons textures should consist of undergrowth and such while in other zoom levels there could be bushes and finally trees. - Harum
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