Subject: Re: running a majik world?
From: Lalo Martins (lalo@webcom.com)
Date: Wed Nov 10 1999 - 17:38:40 EET
On Wed, Nov 10, 1999 at 11:21:04AM +0200, Tommi Leino wrote: > On Tue, 9 Nov 1999, Lalo Martins wrote: > > > Of course WorldForge is what I need, but their pages imply it's > > too far from playable for my needs. Majik already has most > > important features (in the server, I mean). > > As said in the status.html, the server we speak of there is still > "designed for a 2d environment" and in fact, that means the server is > Majik 4's server. It would have been easy to convert it all to Majik 3D > until we decided that we will not use LPC language for it and thus, it > will need some more work. We really should update the text there, it's > giving a bit false picture of our real status. Hmm. IC. Still... > Thus, for you, the WorldForge project seems more a viable choice, except > that it doesn't really have any 3D client yet and I'm quite sceptical > about if it will it never have. How can one represent a 2D world in 3D > without missing any freedom? hahahaha... this is basically a choice between running a 3D client over a 2D server (Majik) or a 2D client over a 3D server (WorldForge)? I'll take Majik any minute, thank you :-) Fantasy worlds are basically 2D. 3D is a cool bonus but not necessary. Hmm yes, perhaps dungeons could benefit from 3D, but you are actually developing the server (and I would even be able to help on that development) so if being 2D is a temporary drawback, it's an acceptable one. Also, I don't know why, but what I felt when I read WorldForge's site was more or less the same thing you said - ``quite skeptical about if it will ever have'' a 3D client and some other stuff. > > How would you feel about that? IMVHO, having some other server > > with a different world and setup running somewhere could give > > you some interesting debug cases. > > I think I'm the most OSS friedly in our team, I would give you the source > right away and allow you to have your server, but the others don't, and > besides, there are some real facts about why we shouldn't do that. For > instance, it wouldn't be not fun if the players could read the game > world's source code and learn all the secrets and secondly, if it would be > free it would lead to fragmentation -- we would have more than one game > world. We prefer to have all those players on a single server. Hmm... but what I'm asking for is exactly that... fragmentation :-) I want my Brazilian players connecting to a server in Brazil where people talk Brazilian Portuguese and the world is the world of Tormenta. Of course I don't intend to publish the source code. Publishing the source code is solely your decision; if I had access to it, but you tell me I shouldn't publish it, I would keep it to myself and whoever else (_inside_ the company) would help me implementing the world. > However, as the server will be divided to to parts, the "driver" and the > "game library" (lib), we really might publish the source code for the > driver and only hide the game library. It is easy to make the driver so > general purpose it would fit to serve any multiuser environment. That's fine, if you ever decide to do that I'd like to know about it. []s, |alo +---- -- I am Lalo of deB-org. You will be freed. Resistance is futile. http://www.webcom.com/lalo mailto:lalo@webcom.com pgp key in the web page Debian GNU/Linux --- http://www.debian.org Brazil of Darkness - http://www.webcom.com/lalo/BroDar
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