Subject: Problems with Missing Files
From: Chris Jacobson (fear@technologist.com)
Date: Mon Nov 08 1999 - 10:19:13 EET
I have recently ported Majik3D client (Milestone 3) to MacOS (well, mostly ported - it boots, connects, and allows me to enter name to log in). However, after logging in, it attempts to load a file with ssgLoadAC (called from Object::init). The file does not exist, so ssgLoadAC returns NULL instead of a valid pointer. This pointer is passed to ssgBranch::addKid (called at Object.cpp:125). At ssgBranch.cxx:40, the ssgEntity::addParent method is invoked on the object pointer that is NULL. Anyways, to make a long story short, the missing files cause the client to crash. Would I be better off working with the snapshot, or should M3 work? - Chris Jacobson
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