Problems with Missing Files


Subject: Problems with Missing Files
From: Chris Jacobson (fear@technologist.com)
Date: Mon Nov 08 1999 - 10:19:13 EET


I have recently ported Majik3D client (Milestone 3) to MacOS (well, 
mostly ported - it boots, connects, and allows me to enter name to log 
in).

However, after logging in, it attempts to load a file with ssgLoadAC 
(called from Object::init).  The file does not exist, so ssgLoadAC 
returns NULL instead of a valid pointer.  This pointer is passed to 
ssgBranch::addKid (called at Object.cpp:125).  At ssgBranch.cxx:40, the 
ssgEntity::addParent method is invoked on the object pointer that is NULL.

Anyways, to make a long story short, the missing files cause the client 
to crash.  Would I be better off working with the snapshot, or should M3 
work?

- Chris Jacobson



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