Re: About stat system..


Subject: Re: About stat system..
From: Jonathan Koehn (Eleril) (dgkoehn@gbasin.net)
Date: Wed Nov 24 1999 - 17:50:54 EET


will a similar system be used in npc ?
(Eleril) eleril@majik3d.org
Check out https://majik3d-legacy.org/
Majik 3D project
----- Original Message -----
From: Ari Miettinen <emiettin@hytti.uku.fi>
To: <majik-design@majik3d.org>
Sent: Wednesday, November 24, 1999 4:12 AM
Subject: Re: About stat system..


> Since there was some unclarity in what some stats would do...
>
> So our new structure would be:
>
> o Strength (STR) Potential to carry and lift things
> o Constitution (CON) Potential to work for long periods of time
> o Agility (AGI) Potential to move / bend your body
> o Dexterity (DEX) Potential to move your fingers, fins, tentacles to do
little work
> o Quickness (QCK) Potential to move quickly
> - Intelligence (INT) Potential to think and learn
> - Perception (PER) Potential to detect things
> - Memory (MEM) Potential to remember things, should also affect learning
rate
> - Willpower (WIL) Resistance to mental/social manipulation, affects magic
> - Empathy (EMP) Potential to sense, what other people think / feel
emotionally
> * Might (MGT) Potential to perform magic
>
> o == physical stat
> - == mental stat
> * == other
>
> >Good, Now I can actually delete all those mails without reading
> >them. I'm just wondering mem stat as well as might stat. What do
> >they do?
> >
> >- Beregar (Beregar@majik3d.org)
>
> --------------------------------------------------------
> Do not meddle in the affairs of wizards,
> for they are subtle and quick to anger.
> Do not meddle in the affairs of dragons,
> for you are crunchy and taste good with ketchup.
> --------------------------------------------------------
>
>



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