Subject: magic and magical arts
From: Beregar (beregar@majik3d.org)
Date: Tue Oct 12 1999 - 19:13:19 EEST
"Jonathan Koehn (Eleril)" wrote: > cool now all we need to figure out now that we got a basis for magic is > there different forms, > and how they go together Magic is pretty much figured already, it is based on combining symbols which (imho) were made by elder gods to control magic. That's why symbolic magic is so powerful, it alterss the force (magic) that is behind everything. So in theory a mage could destroy whole Majik, but only in theory, for as I said in my previous mail, mortals can never truly understand, or form, true symbols and they never can back up enough power to cause the change. Actually God magic is same symbolic magic as what mortals use, but Gods know how to form true symbols which enhances their spells greatly for they don't have to use words, gestures or components to make their spells. Also mortals usually drain power to their spells from components or surrounding nature and even if they use their own essence as a source they never can give their spells as much power as the Gods can. Gods on the other hand use their own essence as source of the spells so divine points actually descripe amount of essence which a God can spend to his or her spell. I got a sidetracks but in general: There are three ways to cast a spell: gestures, words and component. Each symbol can be "imitated" by these three ways. There are also multiple versions of a one symbol (for example two different creation symbols). So, symbols are divided into a groups and symbols of these different groups can't be mixed. Not all groups have all symbols. Mandor, Yorkaturr or Malekith can probably explain these things more better... - Beregar Dar'Eldath (Beregar@majik3d.org)
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