Subject: Re: Goblins 0.1 Genus desc
From: Tommi Leino (namhas@majik3d.org)
Date: Wed Oct 06 1999 - 20:35:07 EEST
On Wed, 6 Oct 1999, Kim Kunnas wrote: > World of Majik itself is very old, I thought Majik is young. It is more fitting that way for a small planet such as ours which contains regions unexplored and cities are relatively small and there are not too many of them. But of course we can have it that way that the world was created some 100k years ago and then a few ancients were scattered around the world and those ancients were immortal (by age) and couldn't multiply. Then only a few centuries ago came humans and other races (a bit more far ago for elves etc.) etc. When we begun working on Majik 3 it had a room called "Default starting location" or something like that, where all the people came when they connected to the game as there were no any areas yet. Then when we created the worldmap we wanted the users to be able to test the worldmap but again as there were no areas we had to use the default starting location for it so we made it fly around the worldmap and users could jump out of it and jump back too (if they could catch the room as it was constantly moving) until we decided to create a first test area. We had no idea for the area so I just decided that let's crash the room down and let's build a village around the crash site. So the room crashed and people came out of it and begun building the village. That was what really happened, make a story of it. Perhaps those who came out of the room could be the ancients and perhaps our sages (designers) could be those ancients, as they know everything anyways and it would be unrealistic for a human (ancients however could take a human form) to know everything if they have been here only for few centuries. I don't see it fitting to have ancients in the world before the flying room (regardless whether they came out before or after crash) as there in reality were not any. It was an empty landscape. -- Tommi Leino / Majik 3D project namhas@majik3d.org https://majik3d-legacy.org
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