Re: Althainon 1.0


Subject: Re: Althainon 1.0
From: Jonathan Koehn (dgkoehn@gbasin.net)
Date: Fri Sep 24 1999 - 17:05:50 EEST


I  like its nice :)
On the floating islands
I was wondering if you could send small outline drawing citadels and storage
buildings.
If not ill try to come up with something.

Jonathan at "dgkoehn@gbasin.net"
----- Original Message -----
From: joshua 'akix' corning <hook@u.washington.edu>
To: design-post <majik-design@majik3d.org>
Sent: Thursday, September 23, 1999 8:56 PM
Subject: Althainon 1.0


> Basically i just ran it through a spell checker and moved some things
> into appearances.
>
> Joshua 'Akix
> hook@u.washington.edu
>
>
>
>
>
>         ALTHAINON
>
>         1. Description
>         2. Climate
>         3. Flora
>         4  Fauna
>         5. History
>         6. Geography
>            6.1 River of Black Tears (Harem's Tears)
>            6.2 Forest of Abhorrence
>            6.3 Floating Islands
>         7. Cities/Landmarks
>            7.1 Adremas
>            7.2 Brearon
>            7.3 Baor
>            7.4 Jarpin
>            7.5 Sadok
>            7.6 Castle Theamar
>
>
> 1.      DESCRIPTION OF ALTHAINON
>
>         Althainon is a region located on the southern portion of Majik's
> second largest continent Eldiron. Life in Althainon is dictated by the
> extreme seasonal changes brought on by its vicinity to the volcanos of
> Tragothar. In the summer and spring months (The Sedise season) it is a
> lush green paradise with grassy plains flower covered hills and lush
> forests.  In the winter and fall (the Antrok season.) all vegetation
> dies, or becomes dormant and the land turns into a desolate waste of ash
> ruled by marauding orcs. Western Althainon borders the smoldering wastes
> of Tragothar. To the north it borders Areon and the Lamarhen lakes.
> Several islands in the lakes are considered part of Althainon. To the
> west is the region of Nin'calaris.  The south is bordered by the Sea of
> flames. In the south of Althainon is forest land with a small group of
> short mountains, the east is mostly ash year around. The central area
> are plains rolling hills and a nicely sized river that dumps into the
> azure lakes. Also in the central plain are the Floating Islands, 30 or
> so large gravity defying land masses that levitate 200 meters from the
> ground, circling the central plains region of Althainon in a clock like
> yearly migration. In the north near the coast are forests and marsh
> lowlands. The primary inhabitants of Althainon are the Althainion people
> who toil in the plains during the pleasant Sedise season (spring and
> summer) then flee east during the ash driven storms of Antrok (winter
> and fall).
>
> 2.      CLIMATE
>
>         Althainon's climate is controlled by the volcanic activity of
> Tragothar. Luckily for the inhabitants it is somewhat predictable (This
> can be be done in two ways. Either the winds blow west taking the ash
> away during the summer and spring or the eruptions of the volcanoes only
> occur during certain months.). The cycle is as follows during Antrok
> (Winter and Fall) the land is dead and the sky dark with ash from
> Tragothar with rare cloud breaks. Surprisingly the temperature is
> actually hotter during these months by about 5 degrees caused by the
> hot, ash heavy, air coming from Tragothar. Drastic differences in
> temperature between Tragothar and the Lamarhen lakes create massive
> storms during these months. Tornados, torrential black rain and
> hurricane strength winds are common.
>         Because of a shift in the winds that blow away the ash storms
> the summer and spring months are mild and sunny. During these months the
> average temperature stays at a pleasant 72 degrees Fahrenheit (yeah, i
> know this needs to be converted to Celsius) and a cool sweet smelling
> breeze comes from The Lamarhen lakes and blows west towards the
> hellscape of Tragothar. These conditions are by no means completely
> constant the lengths of the two seasons are variable some years the
> black clouds come late or not at all and in still others the westerly
> winds do not blow and take the black storms away keeping Althainon black
> all year long. in approximately One in 6 seasons the climate seems to do
> one of the above.
>
> 3.      FLORA
>
>         Athainon's plant life is constricted by a six month growth
> period. What it lacks in time it makes up for in quantity. The soil of
> Athainon is rich with volcanic ash and a high water table. Whole fruit
> barring Pipple trees grow 4 meters tall in these short months. In fact
> the local inhabitants have forged a agricultural wonder out of this
> abundance. It is said that enough food is grown in Athainon to feed all
> of Eldiron. Every year hundreds of ships sail down the Black Tear River
> laden with pipple fruit vegetables and grain sailing to all the ports
> connected to the Lamarhen lakes some even sail as far as the southern
> shores of the continent Minartan. Caravans bring the sweet Pipple fruit
> to the winter trade center at the western edge of the Desert of
> Ghalimcar to trade with the Brahjians.
>         Generally during the Antrok (winter and fall) months almost all
> plant life decays and dies. Trees making up the Forest of Abhorrence
> shed there leaves and become dormant.
>         Pipples are a fruit similar to oranges and other citrus fruit
> except they are red and oblong. Their peel is a little tougher as well.
> The plant itself is a fast growing tree that gets about 4 meters tall
> bears fruit then dies but its roots do survive and will grow again the
> following year. The Althainion people have domesticated this plant and
> cultivate orchards that grow and disappear each year.
>
> 4.      FAUNA
>
>         Generally speaking large animal life in Althainon is rare. There
> is of course the normal array of bugs, snakes, small rodents, lizards
> and birds, none being supernatural or exceptionally poisonous. Although
> mosquitos and gnats can be annoying along the River of Black Tears and
> in the northern lowlands by Adremas. In the Forest of Abhorrence Larger
> animals do exist such as monkeys larger weasels and predatory birds like
> owls and eagles, but during the ashen black season all these creatures
> either hibernate or migrate (birds). The only creatures that wander the
> wastes at this time are rats, lizards, cockroaches and orcs.
>
> 5.      HISTORY
>
>         Althainon first became inhabited by humans some four hundred
> years ago as groups of Areons slowly began to adapt to its lands. Before
> that it was completely wild with no permanent settlement where only orcs
> traveled through in their raids to Nin'calaris and Areon. It is unknown
> as to who or what created the Floating Islands or Castle Theamar or even
> if it was the same entity. Their origins lost in the sands of time.
>
> 6.      GEOGRAPHY
>
> 6.1     RIVER OF BLACK TEARS
>
>         Also called Harum's' Tears. Local folklore has it that when the
> god Harum first saw Tragothar he stood on the plains of Althainon and
> wept black tears of joy at the sight of it. Those tears became the
> waters of the River of Black Tears. Whether this is true or not is
> unknown. The river does run black however stained by the black ashen
> soil that is deposited in huge amount from the volcanos of Tragothar.
> The head waters actually begin at the small mountain range in the south
> of Althainon and travel through the Forest of Abhorrence but mostly in
> small streams or under ground. It does not become a full navigable river
> until about the center of the Althainon plain. It moves in a generally
> northern direction to the Lamarhen Lakes passing by the city of Sadok.
> Fish and freshwater crustaceans do live in river dissipate the heavy
> black ash sediment. Aquatic life is not abundant though and little
> fishing is done along its banks. The Althainions leave that to fisherman
> along the coast and concentrate on farming.
>
> 6.2     FOREST OF ABHORRENCE
>
>         So named because of a great battle that waged here over a
> century ago. It was a year in which the black ash storms did not break
> and the westerly winds did not blow. Orc attacks were heavy and the city
> of Sadok had fallen. An army of Althainions and Nin'calaris converged
> here and met the Orc hoards. The battle lasted for six full months and
> casualties where very high on both sides but the Althainions gained
> victory. After the orcs had been pushed back to Tragothar and the black
> storms had recided The forest was renamed The Forest of Abhorrence to
> signify the Althainions hatred of Orcs. The Forest itself is quite thick
> and only penetrable within four kilometer of its edge. During the Antrok
> season most of its plant life become dorment and loose their leaves.
> Those that do not live along the coast of the Sea of Flames and are
> sheltered by the mountains their from the black storms of Antrok. A few
> Althainions live in the Forest mostly on the outer edges. They are
> Woodsmen who prefere to live in isolation and genneraly shun
> civilization. They do consider themselves Althainions though and share
> their characturistics. A group of druids also live the forests they too
> are Athainion and are very genorus with their healing magics which the
> Althainions take full advantage of often travilling here to mend broken
> bones cure illnesses and heal battle wounds inflicted by orc raids. The
> druids live deeper into the forest then the woodsmen and are belived to
> be based near the mountains. Their exact location is unknown but
> individual druids or small travaling groups are easily found with the
> help of a local woodsmen.
>
>
> 6.3     FLOATING ISLANDS
>
>         If there is a set of world wonders on Eldiron these are high on
> the list. Floating above the plains of Althainon are exactly 31 chunks
> of rock that migrate along a precise counterclockwise elliptical path.
> In early spring they reach castle Theamar and in early fall fly over the
> city of Sadok. Most of the islands are small only a dozen meters across,
> but four of them are exeptionaly large being between a hundred to five
> hundred meters in diameter. They all float roughly 200 meters in the air
> in a random formation covering roughly 10 square kilometers of air
> space. They are solely possessed and inhabited by the Althainions who
> use them for food storage to weather in during Antrok, to escape orc
> raids and to retake Castle Theamar in the early spring when needed. The
> four larger ones have citadels built atop of them giving protection for
> archers, the smaller ones used as scouting positions to spot orc bands
> off on the horizon. It is common knowledge among the Althainions to know
> where each of 31 islands are at all times all being taught as children
> with mathematical presition. Large stone slabs set by the Althainions
> pock the plains marking the Islands path. Their migration used by the
> people to set crop calendar. The origin of the islands is unknown.
> Attempts have been made to change their path but all have failed often
> in the destruction of the mucked island. Animal life in the forest is
> abundent but consiting mostly of smaller animals. There are several
> types of monkies a mutitude of birds and rodents, bugs, snakes and
> lizards. Along the coast of the Sea of Flames sheltered by the mountains
> there are some larger mamals. A few troops of apes, some forest deer and
> large cats live here.
>
> 7.      CITIES/LANDMARKS
>
> 7.1     ADREMAS
>
>         Adremas is on the northern most border of Althainon. It is
> located in the center of a marsh and most of the buildings are
> constructed upon stilts. Because it is in a marsh many iron smiths
> reside here collecting the ore deposits that accumulate in the lowlands.
> They make weapons plows nails horse shoes axes etc. Many build up large
> supplies of iron work during the winter to sell in Baor during Sedise
> (Spring and Summer). The city also supports a small fishing community
> and merchants come to buy agricultural goods produced in Althainon. Most
> of the residance do not consider themselves Althainion though but are
> Areons. It is mentioned here because about five hundred Althainions
> spend Antrok (fall and Winter) here. The population is rughly two
> thousand not including the seasonal Althainions.
>
> 7.2     BREARON
>
>         Brearon is also not an Althainion town but is property of
> Nin'calaris. About three hundred Althainions winter here mostly in tent
> towns across the river from Brearon. Also nearby a hundred Althainion
> Woodsman hold permanent residence in the Abhorrence Forest and often
> come here to trade goods. About seven hundred people live in Brearon not
> including the Althainions
>
> 7.3     BAOR
>
>         Boar is not a permanent city it is a seasonal one. During the
> Antrok season (winter and fall) it is completely abandoned. The
> inhabitants either migrate north up the River of Black Tears to Sadok
> and other small villages along the coasts of the Lamarhen lakes or seek
> refuge, in The Floating Islands. During the Sedise season Baor becomes a
> bustling trade center. Farmers from all around the Althainon plains
> region come to sell their produce. Traders from Nin'calaris come to sell
> farming goods and weapons. Smiths who weather in Adremas set up shop
> here bringing iron goods and repair horse shoes, swords, and plows.
> Woodsmen from the Forest of Abhorrence sell bows, fire wood, and other
> crafts. Some even try their hand at farming. The city is in essence a
> seasonal tent market. When the last leaves have begun to fall it is
> empty of all human life. During the fall and winter months it is picked
> through by Orcs who camp there and destroy any human remnants. The peak
> population of Baor reaches about 10,000 humans during mid summer
> although well over a third of which are not native Althainions, and
> consist of traders merchants and suicidal adventurers traveling to their
> graves in Tragothar.
>
> 7.4     JARPIN
>
>         The city of Jarpin is wedged between the Lamarhen Lakes coast
> and just on the Althainion side of the Nin'calaris border. It sits upon
> a high cliff that overlooks the lakes with the only small path for a
> half a mile in each direction that leads down to the water. At the
> waters level the city has built several docks for merchant and fishing
> ships as well as a few tunnels into the cliff walls in which some people
> live and do business. Although most residents here do not share the
> Althainion migrant farmer, bow slinging, life style of their plains
> brethren they consider themselves to be Althainions. This arises partly
> because of the some two hundred farmers who spend Antrok here but mostly
> from their shared hatred of orcs who have been know to siege Jarpin on
> their winter raids. There live approximately 6000 humans here including
> the 200 who spend Antrok here.
>
> 7.5     SADOK
>
>         Sadok is located at a bend along the River of Black Tears
> roughly midway between Baor, where the river begins, and the Lamarhen
> lakes where it ends.  It is a well fortified city having two thick ten
> meter tall walls encircling it and strong concrete towers that ring the
> city about a kilometer out from it . The towers  are used as outposts to
> spot orc bands. If orcs are spotted large bonfires are lit atop the
> towers to alarm the city.  The area of the city is small for its
> population. Private estates are none existent, housing consisting of
> multilevel apartments with shops at street level. Building materials for
> the dwellings consists of stone, concrete bricks and some wood but the
> later is rarely used to protect against orc fire storm attacks. Every
> year just before the beginning of Sedise a huge festival is held within
> the city called Enantrokfest. The festival lasts for two days during
> which all non-Althainions are closed from the city and a new mayor is
> elected. All able bodied residents participate in the election by
> gathering in the center of the city and stand next to the the candidate
> they choose, a simple head count is conducted and whom ever has the most
> supporters wins the mayor ship for a year.  The population of Sadok
> fluctuates through the year. During Antrok mostly only Anthainons reside
> here keeping the population at roughly 7500. During Sedise it virtually
> empties of Althainions dropping the population of Althainons to 2000 but
> a large influx of traders merchants, and ship crews raises the
> population to 5000.  Althainion property is often rented out to the
> visitors at this time. Outside the city about 3 kilometers to the west
> Althainions have placed dozens of severed orc heads impailed open 4
> meter tall poles as a warning to any orc bands who travel nearby.
>
> 7.6     CASTLE THEAMAR
>
>          "Abandon all hope ye who pass this point." Castle Theamar is
> the last human settlement before entering Tragothar. When adventures go
> to meet their doom in the western lands of Eldiron they will stop here
> for provisions and information. It's construction is ancient and has
> existed before any elf or dragon alive can remember. It is also
> indestructible. It is said that the Gods themselves could not tear down
> it's black smooth walls. This is however probably not true. They either
> don't care or its existence purely amuses them. Though the gods have
> never tried to harm the castle mortals have and none have ever left a
> scratch. The structure itself is 100 meters tall and 18 meters wide at
> its base. It is divided into eight 10 meter high tiers each one becomes
> smaller as it gets higher. Each tier is self contained and defensible.
>          During the Antrok season (winter and fall) between 100 to 200
> brave warriors (i.e. lunatics) stay in the castle and defend it against
> orcs. Most years they survive the onslaught giving up maybe half of the
> tiers and a quarter of the men before Sedise (spring and summer) and the
> return of the Floating Islands at which point the orcs retreat from the
> arrows that fall on them from above. This is not always the case though,
> every ten years or so the orcs do take the castle but usually give it up
> in the Sadise season.
>
> PEOPLE
>
> ALTHAINIONS -Humans
>
>         1. Introduction
>         2. Appearance
>         3. History
>         4. Culture
>            4.1 Food & Trade
>            4.2 Phylosophy and Temperment
>            4.3 Military
>            4.4 Law and Order
>            4.5 Woodsmen and Druids
>         5. Religion
>         6. Language
>         7. Althainon
>         8. Role-playing
>
> 1.      Introduction
>
>         Althainions are foolhardy, reckless, talented and hardworking.
> They are constantly on the move either running to plant crops on the
> fertile plains of central Althainon in the Sedise (spring and summer) or
> running from the harsh weather and onslaught of orc hoards that comes in
> Antrok (fall and winter). They are similar in ancestry to the Areons of
> the north. They have dark straight hair, although red hair does show up
> especially among those living in the Forest of Abhorrence and across the
> river from Brearon, and black, brown or hazel eyes. Their skin is very
> dark, almost black in color and their features sharp with high cheeks,
> sharp noses, and defined jaw and chin.
>        Althainions are ruled by the changing seasons of Althainon.
> During the Sedise (Summer and Spring) they grow enormous quantities of
> crops on the rich soil of the plains from the banks of the Black Tear
> River to Castle Theamar. Then when the wind changes and black ash clouds
> set in they pack up and flee to winter on the shores of the Lamarhen
> lakes and within the well fortified city of Sadok. At which time they
> hold extravagant feasts and engage in a mortal game of cat and mouse
> with the invading orcs that pour into Althainon with the Black storms of
> Antrok.
>
> 2.      Appearance
>
> They are similar in ancestry to the Areons of the north. They have dark
> straight hair, although red hair does show up especially among those
> living in the Forest of Abhorrence and across the river from Brearon,
> and black, brown or hazel eyes. Their skin is very dark, almost black in
> color and their features sharp with high cheeks, sharp noses, and
> defined jaw and chin.
>        Althainions generally appear unkempt with grubby faces, tangled
> hair and dusty wreaked cloths. In the Antrok season (winter and fall)
> they do clean them selves up a bit, bathing mostly and lame attempts at
> keeping there cloths and hair tidy. Their tastes in clothing are
> utilitarian in look and fashion. Both men and women wear thick pants
> heavy shoes and plain long sleeve shirts or ponchos<--(there has to be a
> better name for this). At festivals, though, women have been known to
> wear dresses but these are usually reserved for the young and unwed.
> Their physique is gangly and awkward having lean well muscled arms and
> large strong calloused hands from plowing and harvesting.  They are also
> always with bow and arrows. Items that never leave their sight.
>
> 3.      History
>
>         The Althainon people arrived to there now home land some 400
> years ago. They are closely related to the people of Areon and in fact
> slowly migrated from that land as they addapted to Althainon's harsh
> conditions.  Most of how they live has remained unchanged since they
> migrated here exept for some refinements to the harsh enviornment they
> call home.
>         War have played an important part in shaping Althainion history.
> They have been at constant war with the orcs of Tragothar; the most
> recent large scale war occured about 100 years ago when a great leader
> unified the Orc tribes and set off to conqure all of western Eldiron.
> Through an ueasy aliance with Nin'calaris, Thasia and the peoples of
> Areon they where able to push back the Orcs. Many cultural prescidents
> where set from this war. The most striking were the incorperation of
> women apon the battle feild, the habitation of the Abhorance Forest by
> Althainions, heavier fortification of Sadok and the Floating Islands,
> and continued year long occupation of Castle Theamar along with a more
> binding political military agreements with the Areon people. In the past
> there has also been conflicts with the people of Nin'calaris. Mostly
> border disputes and scremishes with Nin'calaris malitia who travel into
> Althainon in pusute of Orc who yearly raid portions of Nin'calaris.
>
> 4.      Culture
>
>         Althainion culture is shaped by the land they live upon. They
> are wild like the seasons that wreck the land and rebirth it again each
> year. They live to the fullest be it in work or play and have a
> tentative respect for nature and weather that is similar to how a seaman
> views the Ocean.
>         Common life of Althainions is a wild binge and purge of
> activities between hard work and leisure.  In the Sedise season (spring
> and summer) they rush madly to the Althainon central plains to sow their
> crops. At this time they work hard often 18 to 20 hours a day. Then in
> late Sadise they harvest what is left pack up and leave often with
> enough food to last three years. They haul it on rafts, put it on mules
> and stack full the graneries atop the Floating Islands. Most spend the
> Antrok months in the walled city of Sadok but others winter on the
> coast, in the Lamarhen islands, in the Forest of Abhorrence and atop the
> Floating Islands. Then the feasts and festivals begin. Althainions are
> renouned for finding reasons to celebrate. They have parties,
> post-harvest fests, pre-planting fests, weddings, Orc raiding
> calebrations both befor and after, coming of age parties for young men
> and women even for funnerals. They drink eat and spend the large sums of
> wealth which they accumulate from trading their crops.
>         Althainions are plaged by war brought by the orc who invade
> Althainon year round. Though this is more prominent during the Antrok
> season, which the Althainions avoid by migrating, it remains a constant
> threat. A threat that has forged the Althainons into some of the best
> archers in all of Majik.  It is said that any Althainion child of twelve
> can shoot the wings off a butterfly 300 meters away. They teach the
> leasons of war to their children at a young age and regard it as an
> unpleasent necesity for survival. These wars have faustered a deep
> hatred of orcs and few things please an Althainion more then to watch
> the death throes of an arrow filled orc.
>
> 4.1     Food and Trade
>
>         The abundance of food produced during the Sedise (spring and
> summer) season make Althainions some of the most well fed humans in all
> of Majik. Huge stores of grain and fruit preserves are kept by them for
> the Antrok season. Enough to feed them even in years when Antrok season
> does not end. With the great aboundace of food they make a good sums of
> money through trade. Most trading in Althainon accures at Baor durring
> the Sedise season.  Hundreds of ships, caravans, craftsmen and merchents
> converge there to buy Althainion grown crops and to sell goods to
> Athainions. The crops are usually sold for cheap because of the sheer
> quantity produced but goods sales are fair the Nin'calaris usually kept
> honest by the competition of tradesmen and craftsmen from Adremas and
> the Lamarhen lake Islands.  Little trade accures in the city of Sadok.
> There is some exchange of luxuary good for festivals and the purchase of
> fish livestock and woolen goods but generaly not as as much for another
> city of its size. The city of Jaspin has fishing and trade to support
> itself. The Althainion Woodsmen from the Forest of Abhorrence produce
> bows and arrows, the bow strings made from the guts of orcs, plow and ax
> handles and other crafts which they sell at Baor along with fire wood.
>
> 4.2     Philosophy and Temperment
>
>         Althainions are simple, strait froward, loyal and honest. They
> act how they feel and think. If they are angry they show it, if happy
> they dance. Deceit is none existant among them. A common saying among
> them is "No lying thief has ever lead a richer or happier life then any
> honest man I ever heard of." They have a deep respect for the land they
> toil upon and share that respect among thier brethren.  Community among
> the Althainions is a neccesity to servival. They are genouruse to one
> another almost to a fault; riches and possessesions are seen as next to
> nothing when compared to the freindship and loyalty they bestow upon
> each other. It is not uncommon for a family to give up half their crop
> earning to neibors who fall apon hard times.  As stated above
> Althainions show their emotions. This leads to the view that they are
> very hot tempered.  It is not uncommon to see Althainions screeming at
> the top of their lungs at one another. Although disagreements are common
> they never end in blood shed only in red faces and some shoveing and are
> resolved with an even hand and quikly forgotten. Althainions are feircly
> loyal. An indescretion against one Althainion is against all
> Althainions. Sword play in a tavern against an Althainion often leads to
> a quick death to any outsider.
>
> 4.3     Military
>
>         Formal Oginization of arms does not exist among the Althainions.
> Instead more of an organic cordination accures when the time is needed.
> Every Althainion knows basic statagy and war tactics along with
> exeptional archery skills all which is taught at an early age. It is
> said that a bow is placed in an Althainion childs' hands, both boys and
> girls, before they can walk. Althainions are the best human achers in
> all of Majik if not the best period.  They are accurate at a full run
> while fireing at targets behind them.  In Sedrok archers apon the city
> ramparts and along the outer towers have range targeted, with leg fired
> bows, as far as a kilometer out and kill orcs by the dozens each year
> before the orcs even see who is fireing apon them.
>         After four hundred years of waring with the orcs the Althainions
> have adapted a simlpe yet effecteive stratagy.  They unload as much
> arrows apon an attacking group of orcs as they can then run. Althainion
> war tactics are based apon defence and soft retreating archers. Orcs
> have been known to attack Althainions a hundred stong bering down apon a
> group a fifth their size chasing the Althionions over kilometers of
> plain to only be picked off one by one before they even get within sword
> striking distace. The keystone to Althainion defence and survival are
> the Floating Islands. The inacesibility of the Islands Combined with
> althainions exeptional archery skills make them  verual inpenitrble to
> the orcs. They are used as a safe base apon which the althainions
> waether the most feirce orc attacks. In fact most agricultuarl work is
> done in cync with the moving Islands so that working Althainions on the
> plains can flee to them at a moments notice never more then a few
> kilometers away. Althainions are rarely offencive in battle prefuring to
> flee only holding ground at Sadok, Theamar castle, and within the
> Floating Islands. They have never attacked into Tragothar land but do
> encurage adventures to do so in the hopes that some orcs will be killed
> before the adevturers inevitable demise.
>
> 4.4     Law and Order
>
>         Althainions lack any written set of laws and regulations.
> Instead they rely upon "common sense and the law of the land" as they
> like to call it. Luckly little enforcement and litigation is needed.
> Althainions are to honest to be thives or huslters and most arguements
> over land ond property are settled between themselves.  If an arguement
> is unsettleable a mutual freind will act as arbitrator who's desision is
> almost always adhered to. Capital offences such as murder and rape are
> treated quickly and brutily, death being the only sentace for such
> crimes.  Exucution of such punishments are done by mob, archer firing
> squade as the preforable method.
>         Decisions and government are finalized by consencus or elected
> official. Leadership positions are filled when the time is needed
> scouting party and war band leaders are choosen on the spot with an
> inpromptue election and unquestioned. Government in the city of sadok is
> decided once a year by a general election but no decition is made by any
> single man or women without some input by fellow citezens. Althainions
> see themselves as freemen, and free women, and as such view servitude,
> usuary and slavery as abominations and are simply not allowed.
>
> 4.5     Woodsmen and Druids (im not sure i should use the term druid
> should i come up with something orinal in name)
>
>         A small population of people live in the forest of Abhorrance
> and are refered to as Woodsmen. They are of Althainion blood and
> character. The Woodsmen are the extreem of Althainion belief and
> temperment being highly individualistic and shun civilization. They
> prefer the isolation of nature and the forests.  Woodsmen live off of
> what the forest provides. They produce wood crafts and exeptional bows
> and arrows which they often sell at Baor during Sedise. Some even try
> their hand at farming on and off through the years. Family groups of 3
> to 7 idividuals live in wood treehouse like structures that are nearly
> imposible to see being well camoflaged from orc maraders. Lone woodsmen
> living deeper in the forest are not uncommen.
>         Druids live deep in the forest and number from seventy five to a
> hundred they worship Grebifor the god/goddess of nature and practice the
> art of healing upon the population of Althainon. Their main residence
> within the forest is not known even among the woodsmen. Each year a
> group of five or ten travel to Baor where prospective children are
> asesed and worthy one are allowed to join the Druids. The ages of those
> chossen are between 10 and 12 and only 2 to three aare taken each year.
> Druids can be found fairly easily within the forests for they often
> travel among the trees and make their presence known to the woodsmen by
> frequently stopping at their homes and staying for small times at commen
> gathering places.
>
> 5.      Religion
>
>         Althainions are generaly privite among strangers in their
> worship and do not hold grand cerimonies or have temples dedicated to
> their god Grebifor. Their beliefs and spiritual feels do run deep but
> they view religion as a personal affair and are humble in their worship.
> Prayers are usualy done silently but can be spoken aloud at meal times,
> with children at their bed time or befor the celebrations that acure at
> Antrok. Althainions also sing spirituals about and to their god while
> working in their feilds. They worship almost exclusivly Grebifor god or
> goddess of nature. Grebifor lacks any gender because to the Althainions
> nature has no gender.  The druids of the Forest of Abhorrence are
> holders of religios knowladge for the Althainions and those seeking
> spiritual and religious guidence will travel to the forest for such
> knowledeg often spending up to a year there learning the ways of
> Grebifor. Althainions also pay homedge to Aerfik god of archery and
> defencive war though to a much lesser degree. Befor a battle or while
> making a bow they will sometimes say a silent prayer asking for his
> favor.
>
> 6.      Language
>
>         Antrok means black and Sedise means green in Althainion. The
> Althainion language is nearly identical to the lanuage spoken in Areon
> exept for a few more dirogitory terms used by them to describe orcs.
>
> 7.      Althainon
>
>         Althainon is a region located on the southern portion of Majik's
> second largest continent Eldiron. Life in Althainon is dictated by the
> extreme seasonal changes brought on by its vicinity to the volcanos of
> Tragothar. In the summer and spring months (The Sedise season) it is a
> lush green paradise with grassy plains flower covered hills and lush
> forests.  In the winter and fall (the Antrok season.) all vegetation
> dies, or becomes dormant and the land turns into a desolate waste of ash
> ruled by marauding orcs. Western Althainon borders the smoldering wastes
> of Tragothar. To the north it borders Areon and the Lamarhen lakes.
> Several islands in the lakes are considered part of Althainon. To the
> west is the region of Nin'calaris.  The south is bordered by the Sea of
> flames. In the south of Althainon is forest land with a small group of
> short mountains, the east is mostly ash year around. The central area
> are plains rolling hills and a nicely sized river that dumps into the
> azure lakes. Also in the central plain are the Floating Islands, 30 or
> so large gravity defying land masses that levitate 200 meters from the
> ground, circling the central plains region of Althainon in a clock like
> yearly migration. In the north near the coast are forests and marsh
> lowlands. The primary inhabitants of Althainon are the Althainion people
> who toil in the plains during the pleasant Sedise season (spring and
> summer) then flee east during the ash driven storms of Antrok (winter
> and fall).
>
> 8.      Role-playing
>
>         NAMES: In the words of Beregar "I demand names that has
> preferably have nothing to do with any real life languages. Structure of
> name must be suitable for their language (check words). If I, or
> preferably players of this race find some person using unsuitable names
> there will be punishment of some sort, like creation of new character.
> Should same person continue violating these rules and I'll see
> personally that he or she won't play Majik anymore."(Although I probably
> don't have that kind of power:) )
>
>         BATTLE: In hand to hand Althainions use most types of arms;
> swords, axes, pikes, spears, etc. All Althainions use bows and train to
> be the highest proficancy in its implementaion as possible. On the whole
> they are defencive warrriors and are exelent in the art of statigic
> withdrawl. Often firing their bows then retrieting back past another
> battery of archers and setting up to fire again.
>
>         RELIGION: They are deeply religious and are unbending in faith
> to Grebifor, but are private in their worship. They are often seen
> praying but such prayers are silent. They do not not like to speak of
> worship and religion with strangers.
>
>         MAGIC: Magic at this point holds no peice of althainion life.
> Though they have no aversion to it. It is not inconcivable for an
> althainion to leave Althainon in search of magic. The Druids in the
> Forest of Abhorrence do practice magic but it is of a religious nature
> and primarily used for healing and defence.
>
>         PHILOSOPHY: Althainions have little trouble saying what they
> think. They should be played brash if not a bit rude. They are quick to
> anger but not quick to start a fight. They are exeptionaly loyal and
> will fight with their lives to defend a friend. They are not eisilly
> allied with but when they do make freinds it is with the deepest love
> and loyalty. They also hate orcs and will have nothing to do with them.
> They usualy kill them on sight if it is within their power.
>
>



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