Althainon 1.0


Subject: Althainon 1.0
From: joshua 'akix' corning (hook@u.washington.edu)
Date: Fri Sep 24 1999 - 05:56:40 EEST


	Basically i just ran it through a spell checker and moved some things
into appearances.

Joshua 'Akix
hook@u.washington.edu





        ALTHAINON

        1. Description
        2. Climate
        3. Flora
        4  Fauna
        5. History
        6. Geography
           6.1 River of Black Tears (Harem's Tears)
           6.2 Forest of Abhorrence
           6.3 Floating Islands
        7. Cities/Landmarks
           7.1 Adremas
           7.2 Brearon
           7.3 Baor
           7.4 Jarpin
           7.5 Sadok
           7.6 Castle Theamar


1.      DESCRIPTION OF ALTHAINON

        Althainon is a region located on the southern portion of Majik's
second largest continent Eldiron. Life in Althainon is dictated by the
extreme seasonal changes brought on by its vicinity to the volcanos of
Tragothar. In the summer and spring months (The Sedise season) it is a
lush green paradise with grassy plains flower covered hills and lush
forests.  In the winter and fall (the Antrok season.) all vegetation
dies, or becomes dormant and the land turns into a desolate waste of ash
ruled by marauding orcs. Western Althainon borders the smoldering wastes
of Tragothar. To the north it borders Areon and the Lamarhen lakes.
Several islands in the lakes are considered part of Althainon. To the
west is the region of Nin'calaris.  The south is bordered by the Sea of
flames. In the south of Althainon is forest land with a small group of
short mountains, the east is mostly ash year around. The central area
are plains rolling hills and a nicely sized river that dumps into the
azure lakes. Also in the central plain are the Floating Islands, 30 or
so large gravity defying land masses that levitate 200 meters from the
ground, circling the central plains region of Althainon in a clock like
yearly migration. In the north near the coast are forests and marsh
lowlands. The primary inhabitants of Althainon are the Althainion people
who toil in the plains during the pleasant Sedise season (spring and
summer) then flee east during the ash driven storms of Antrok (winter
and fall).

2.      CLIMATE

        Althainon's climate is controlled by the volcanic activity of
Tragothar. Luckily for the inhabitants it is somewhat predictable (This
can be be done in two ways. Either the winds blow west taking the ash
away during the summer and spring or the eruptions of the volcanoes only
occur during certain months.). The cycle is as follows during Antrok
(Winter and Fall) the land is dead and the sky dark with ash from
Tragothar with rare cloud breaks. Surprisingly the temperature is
actually hotter during these months by about 5 degrees caused by the
hot, ash heavy, air coming from Tragothar. Drastic differences in
temperature between Tragothar and the Lamarhen lakes create massive
storms during these months. Tornados, torrential black rain and
hurricane strength winds are common.
        Because of a shift in the winds that blow away the ash storms
the summer and spring months are mild and sunny. During these months the
average temperature stays at a pleasant 72 degrees Fahrenheit (yeah, i
know this needs to be converted to Celsius) and a cool sweet smelling
breeze comes from The Lamarhen lakes and blows west towards the
hellscape of Tragothar. These conditions are by no means completely
constant the lengths of the two seasons are variable some years the
black clouds come late or not at all and in still others the westerly
winds do not blow and take the black storms away keeping Althainon black
all year long. in approximately One in 6 seasons the climate seems to do
one of the above.

3.      FLORA

        Athainon's plant life is constricted by a six month growth
period. What it lacks in time it makes up for in quantity. The soil of
Athainon is rich with volcanic ash and a high water table. Whole fruit
barring Pipple trees grow 4 meters tall in these short months. In fact
the local inhabitants have forged a agricultural wonder out of this
abundance. It is said that enough food is grown in Athainon to feed all
of Eldiron. Every year hundreds of ships sail down the Black Tear River
laden with pipple fruit vegetables and grain sailing to all the ports
connected to the Lamarhen lakes some even sail as far as the southern
shores of the continent Minartan. Caravans bring the sweet Pipple fruit
to the winter trade center at the western edge of the Desert of
Ghalimcar to trade with the Brahjians.
        Generally during the Antrok (winter and fall) months almost all
plant life decays and dies. Trees making up the Forest of Abhorrence
shed there leaves and become dormant.
        Pipples are a fruit similar to oranges and other citrus fruit
except they are red and oblong. Their peel is a little tougher as well.
The plant itself is a fast growing tree that gets about 4 meters tall
bears fruit then dies but its roots do survive and will grow again the
following year. The Althainion people have domesticated this plant and
cultivate orchards that grow and disappear each year.

4.      FAUNA

        Generally speaking large animal life in Althainon is rare. There
is of course the normal array of bugs, snakes, small rodents, lizards
and birds, none being supernatural or exceptionally poisonous. Although
mosquitos and gnats can be annoying along the River of Black Tears and
in the northern lowlands by Adremas. In the Forest of Abhorrence Larger
animals do exist such as monkeys larger weasels and predatory birds like
owls and eagles, but during the ashen black season all these creatures
either hibernate or migrate (birds). The only creatures that wander the
wastes at this time are rats, lizards, cockroaches and orcs.

5.      HISTORY

        Althainon first became inhabited by humans some four hundred
years ago as groups of Areons slowly began to adapt to its lands. Before
that it was completely wild with no permanent settlement where only orcs
traveled through in their raids to Nin'calaris and Areon. It is unknown
as to who or what created the Floating Islands or Castle Theamar or even
if it was the same entity. Their origins lost in the sands of time.

6.      GEOGRAPHY

	6.1     RIVER OF BLACK TEARS

        Also called Harum's' Tears. Local folklore has it that when the
god Harum first saw Tragothar he stood on the plains of Althainon and
wept black tears of joy at the sight of it. Those tears became the
waters of the River of Black Tears. Whether this is true or not is
unknown. The river does run black however stained by the black ashen
soil that is deposited in huge amount from the volcanos of Tragothar. 
The head waters actually begin at the small mountain range in the south
of Althainon and travel through the Forest of Abhorrence but mostly in
small streams or under ground. It does not become a full navigable river
until about the center of the Althainon plain. It moves in a generally
northern direction to the Lamarhen Lakes passing by the city of Sadok.
Fish and freshwater crustaceans do live in river dissipate the heavy
black ash sediment. Aquatic life is not abundant though and little
fishing is done along its banks. The Althainions leave that to fisherman
along the coast and concentrate on farming.

	6.2     FOREST OF ABHORRENCE

        So named because of a great battle that waged here over a
century ago. It was a year in which the black ash storms did not break
and the westerly winds did not blow. Orc attacks were heavy and the city
of Sadok had fallen. An army of Althainions and Nin'calaris converged
here and met the Orc hoards. The battle lasted for six full months and
casualties where very high on both sides but the Althainions gained
victory. After the orcs had been pushed back to Tragothar and the black
storms had recided The forest was renamed The Forest of Abhorrence to
signify the Althainions hatred of Orcs. The Forest itself is quite thick
and only penetrable within four kilometer of its edge. During the Antrok
season most of its plant life become dorment and loose their leaves. 
Those that do not live along the coast of the Sea of Flames and are
sheltered by the mountains their from the black storms of Antrok. A few
Althainions live in the Forest mostly on the outer edges. They are
Woodsmen who prefere to live in isolation and genneraly shun
civilization. They do consider themselves Althainions though and share
their characturistics. A group of druids also live the forests they too
are Athainion and are very genorus with their healing magics which the
Althainions take full advantage of often travilling here to mend broken
bones cure illnesses and heal battle wounds inflicted by orc raids. The
druids live deeper into the forest then the woodsmen and are belived to
be based near the mountains. Their exact location is unknown but
individual druids or small travaling groups are easily found with the
help of a local woodsmen.


	6.3     FLOATING ISLANDS

        If there is a set of world wonders on Eldiron these are high on
the list. Floating above the plains of Althainon are exactly 31 chunks
of rock that migrate along a precise counterclockwise elliptical path.
In early spring they reach castle Theamar and in early fall fly over the
city of Sadok. Most of the islands are small only a dozen meters across,
but four of them are exeptionaly large being between a hundred to five
hundred meters in diameter. They all float roughly 200 meters in the air
in a random formation covering roughly 10 square kilometers of air
space. They are solely possessed and inhabited by the Althainions who
use them for food storage to weather in during Antrok, to escape orc
raids and to retake Castle Theamar in the early spring when needed. The
four larger ones have citadels built atop of them giving protection for
archers, the smaller ones used as scouting positions to spot orc bands
off on the horizon. It is common knowledge among the Althainions to know
where each of 31 islands are at all times all being taught as children
with mathematical presition. Large stone slabs set by the Althainions
pock the plains marking the Islands path. Their migration used by the
people to set crop calendar. The origin of the islands is unknown.
Attempts have been made to change their path but all have failed often
in the destruction of the mucked island. Animal life in the forest is
abundent but consiting mostly of smaller animals. There are several
types of monkies a mutitude of birds and rodents, bugs, snakes and
lizards. Along the coast of the Sea of Flames sheltered by the mountains
there are some larger mamals. A few troops of apes, some forest deer and
large cats live here.

7.      CITIES/LANDMARKS

	7.1     ADREMAS

        Adremas is on the northern most border of Althainon. It is
located in the center of a marsh and most of the buildings are
constructed upon stilts. Because it is in a marsh many iron smiths
reside here collecting the ore deposits that accumulate in the lowlands.
They make weapons plows nails horse shoes axes etc. Many build up large
supplies of iron work during the winter to sell in Baor during Sedise
(Spring and Summer). The city also supports a small fishing community
and merchants come to buy agricultural goods produced in Althainon. Most
of the residance do not consider themselves Althainion though but are
Areons. It is mentioned here because about five hundred Althainions
spend Antrok (fall and Winter) here. The population is rughly two
thousand not including the seasonal Althainions.

	7.2     BREARON

        Brearon is also not an Althainion town but is property of
Nin'calaris. About three hundred Althainions winter here mostly in tent
towns across the river from Brearon. Also nearby a hundred Althainion
Woodsman hold permanent residence in the Abhorrence Forest and often
come here to trade goods. About seven hundred people live in Brearon not
including the Althainions

	7.3     BAOR

        Boar is not a permanent city it is a seasonal one. During the
Antrok season (winter and fall) it is completely abandoned. The
inhabitants either migrate north up the River of Black Tears to Sadok
and other small villages along the coasts of the Lamarhen lakes or seek
refuge, in The Floating Islands. During the Sedise season Baor becomes a
bustling trade center. Farmers from all around the Althainon plains
region come to sell their produce. Traders from Nin'calaris come to sell
farming goods and weapons. Smiths who weather in Adremas set up shop
here bringing iron goods and repair horse shoes, swords, and plows.
Woodsmen from the Forest of Abhorrence sell bows, fire wood, and other
crafts. Some even try their hand at farming. The city is in essence a
seasonal tent market. When the last leaves have begun to fall it is
empty of all human life. During the fall and winter months it is picked
through by Orcs who camp there and destroy any human remnants. The peak
population of Baor reaches about 10,000 humans during mid summer
although well over a third of which are not native Althainions, and
consist of traders merchants and suicidal adventurers traveling to their
graves in Tragothar.

	7.4     JARPIN

        The city of Jarpin is wedged between the Lamarhen Lakes coast
and just on the Althainion side of the Nin'calaris border. It sits upon
a high cliff that overlooks the lakes with the only small path for a
half a mile in each direction that leads down to the water. At the
waters level the city has built several docks for merchant and fishing
ships as well as a few tunnels into the cliff walls in which some people
live and do business. Although most residents here do not share the
Althainion migrant farmer, bow slinging, life style of their plains
brethren they consider themselves to be Althainions. This arises partly
because of the some two hundred farmers who spend Antrok here but mostly
from their shared hatred of orcs who have been know to siege Jarpin on
their winter raids. There live approximately 6000 humans here including
the 200 who spend Antrok here.

	7.5     SADOK

        Sadok is located at a bend along the River of Black Tears
roughly midway between Baor, where the river begins, and the Lamarhen
lakes where it ends.  It is a well fortified city having two thick ten
meter tall walls encircling it and strong concrete towers that ring the
city about a kilometer out from it . The towers  are used as outposts to
spot orc bands. If orcs are spotted large bonfires are lit atop the
towers to alarm the city.  The area of the city is small for its
population. Private estates are none existent, housing consisting of
multilevel apartments with shops at street level. Building materials for
the dwellings consists of stone, concrete bricks and some wood but the
later is rarely used to protect against orc fire storm attacks. Every
year just before the beginning of Sedise a huge festival is held within
the city called Enantrokfest. The festival lasts for two days during
which all non-Althainions are closed from the city and a new mayor is
elected. All able bodied residents participate in the election by
gathering in the center of the city and stand next to the the candidate
they choose, a simple head count is conducted and whom ever has the most
supporters wins the mayor ship for a year.  The population of Sadok
fluctuates through the year. During Antrok mostly only Anthainons reside
here keeping the population at roughly 7500. During Sedise it virtually
empties of Althainions dropping the population of Althainons to 2000 but
a large influx of traders merchants, and ship crews raises the
population to 5000.  Althainion property is often rented out to the
visitors at this time. Outside the city about 3 kilometers to the west
Althainions have placed dozens of severed orc heads impailed open 4
meter tall poles as a warning to any orc bands who travel nearby.

	7.6     CASTLE THEAMAR

         "Abandon all hope ye who pass this point." Castle Theamar is
the last human settlement before entering Tragothar. When adventures go
to meet their doom in the western lands of Eldiron they will stop here
for provisions and information. It's construction is ancient and has
existed before any elf or dragon alive can remember. It is also
indestructible. It is said that the Gods themselves could not tear down
it's black smooth walls. This is however probably not true. They either
don't care or its existence purely amuses them. Though the gods have
never tried to harm the castle mortals have and none have ever left a
scratch. The structure itself is 100 meters tall and 18 meters wide at
its base. It is divided into eight 10 meter high tiers each one becomes
smaller as it gets higher. Each tier is self contained and defensible.
         During the Antrok season (winter and fall) between 100 to 200
brave warriors (i.e. lunatics) stay in the castle and defend it against
orcs. Most years they survive the onslaught giving up maybe half of the
tiers and a quarter of the men before Sedise (spring and summer) and the
return of the Floating Islands at which point the orcs retreat from the
arrows that fall on them from above. This is not always the case though,
every ten years or so the orcs do take the castle but usually give it up
in the Sadise season.

PEOPLE

ALTHAINIONS -Humans

        1. Introduction
        2. Appearance
        3. History
        4. Culture
           4.1 Food & Trade
           4.2 Phylosophy and Temperment
           4.3 Military
           4.4 Law and Order
           4.5 Woodsmen and Druids
        5. Religion
        6. Language
        7. Althainon
        8. Role-playing

1.      Introduction

        Althainions are foolhardy, reckless, talented and hardworking.
They are constantly on the move either running to plant crops on the
fertile plains of central Althainon in the Sedise (spring and summer) or
running from the harsh weather and onslaught of orc hoards that comes in
Antrok (fall and winter). They are similar in ancestry to the Areons of
the north. They have dark straight hair, although red hair does show up
especially among those living in the Forest of Abhorrence and across the
river from Brearon, and black, brown or hazel eyes. Their skin is very
dark, almost black in color and their features sharp with high cheeks,
sharp noses, and defined jaw and chin.
       Althainions are ruled by the changing seasons of Althainon.
During the Sedise (Summer and Spring) they grow enormous quantities of
crops on the rich soil of the plains from the banks of the Black Tear
River to Castle Theamar. Then when the wind changes and black ash clouds
set in they pack up and flee to winter on the shores of the Lamarhen
lakes and within the well fortified city of Sadok. At which time they
hold extravagant feasts and engage in a mortal game of cat and mouse
with the invading orcs that pour into Althainon with the Black storms of
Antrok.

2.      Appearance
	
	They are similar in ancestry to the Areons of the north. They have dark
straight hair, although red hair does show up especially among those
living in the Forest of Abhorrence and across the river from Brearon,
and black, brown or hazel eyes. Their skin is very dark, almost black in
color and their features sharp with high cheeks, sharp noses, and
defined jaw and chin.
       Althainions generally appear unkempt with grubby faces, tangled
hair and dusty wreaked cloths. In the Antrok season (winter and fall)
they do clean them selves up a bit, bathing mostly and lame attempts at
keeping there cloths and hair tidy. Their tastes in clothing are
utilitarian in look and fashion. Both men and women wear thick pants
heavy shoes and plain long sleeve shirts or ponchos<--(there has to be a
better name for this). At festivals, though, women have been known to
wear dresses but these are usually reserved for the young and unwed.
Their physique is gangly and awkward having lean well muscled arms and
large strong calloused hands from plowing and harvesting.  They are also
always with bow and arrows. Items that never leave their sight.

3.      History

        The Althainon people arrived to there now home land some 400
years ago. They are closely related to the people of Areon and in fact
slowly migrated from that land as they addapted to Althainon's harsh
conditions.  Most of how they live has remained unchanged since they
migrated here exept for some refinements to the harsh enviornment they
call home.
        War have played an important part in shaping Althainion history.
They have been at constant war with the orcs of Tragothar; the most
recent large scale war occured about 100 years ago when a great leader
unified the Orc tribes and set off to conqure all of western Eldiron.
Through an ueasy aliance with Nin'calaris, Thasia and the peoples of
Areon they where able to push back the Orcs. Many cultural prescidents
where set from this war. The most striking were the incorperation of
women apon the battle feild, the habitation of the Abhorance Forest by
Althainions, heavier fortification of Sadok and the Floating Islands,
and continued year long occupation of Castle Theamar along with a more
binding political military agreements with the Areon people. In the past
there has also been conflicts with the people of Nin'calaris. Mostly
border disputes and scremishes with Nin'calaris malitia who travel into
Althainon in pusute of Orc who yearly raid portions of Nin'calaris.

4.      Culture

        Althainion culture is shaped by the land they live upon. They
are wild like the seasons that wreck the land and rebirth it again each
year. They live to the fullest be it in work or play and have a
tentative respect for nature and weather that is similar to how a seaman
views the Ocean.
        Common life of Althainions is a wild binge and purge of
activities between hard work and leisure.  In the Sedise season (spring
and summer) they rush madly to the Althainon central plains to sow their
crops. At this time they work hard often 18 to 20 hours a day. Then in
late Sadise they harvest what is left pack up and leave often with
enough food to last three years. They haul it on rafts, put it on mules
and stack full the graneries atop the Floating Islands. Most spend the
Antrok months in the walled city of Sadok but others winter on the
coast, in the Lamarhen islands, in the Forest of Abhorrence and atop the
Floating Islands. Then the feasts and festivals begin. Althainions are
renouned for finding reasons to celebrate. They have parties,
post-harvest fests, pre-planting fests, weddings, Orc raiding
calebrations both befor and after, coming of age parties for young men
and women even for funnerals. They drink eat and spend the large sums of
wealth which they accumulate from trading their crops.
        Althainions are plaged by war brought by the orc who invade
Althainon year round. Though this is more prominent during the Antrok
season, which the Althainions avoid by migrating, it remains a constant
threat. A threat that has forged the Althainons into some of the best
archers in all of Majik.  It is said that any Althainion child of twelve
can shoot the wings off a butterfly 300 meters away. They teach the
leasons of war to their children at a young age and regard it as an
unpleasent necesity for survival. These wars have faustered a deep
hatred of orcs and few things please an Althainion more then to watch
the death throes of an arrow filled orc.

4.1     Food and Trade

        The abundance of food produced during the Sedise (spring and
summer) season make Althainions some of the most well fed humans in all
of Majik. Huge stores of grain and fruit preserves are kept by them for
the Antrok season. Enough to feed them even in years when Antrok season
does not end. With the great aboundace of food they make a good sums of
money through trade. Most trading in Althainon accures at Baor durring
the Sedise season.  Hundreds of ships, caravans, craftsmen and merchents
converge there to buy Althainion grown crops and to sell goods to
Athainions. The crops are usually sold for cheap because of the sheer
quantity produced but goods sales are fair the Nin'calaris usually kept
honest by the competition of tradesmen and craftsmen from Adremas and
the Lamarhen lake Islands.  Little trade accures in the city of Sadok.
There is some exchange of luxuary good for festivals and the purchase of
fish livestock and woolen goods but generaly not as as much for another
city of its size. The city of Jaspin has fishing and trade to support
itself. The Althainion Woodsmen from the Forest of Abhorrence produce
bows and arrows, the bow strings made from the guts of orcs, plow and ax
handles and other crafts which they sell at Baor along with fire wood.

4.2     Philosophy and Temperment

        Althainions are simple, strait froward, loyal and honest. They
act how they feel and think. If they are angry they show it, if happy
they dance. Deceit is none existant among them. A common saying among
them is "No lying thief has ever lead a richer or happier life then any
honest man I ever heard of." They have a deep respect for the land they
toil upon and share that respect among thier brethren.  Community among
the Althainions is a neccesity to servival. They are genouruse to one
another almost to a fault; riches and possessesions are seen as next to
nothing when compared to the freindship and loyalty they bestow upon
each other. It is not uncommon for a family to give up half their crop
earning to neibors who fall apon hard times.  As stated above
Althainions show their emotions. This leads to the view that they are
very hot tempered.  It is not uncommon to see Althainions screeming at
the top of their lungs at one another. Although disagreements are common
they never end in blood shed only in red faces and some shoveing and are
resolved with an even hand and quikly forgotten. Althainions are feircly
loyal. An indescretion against one Althainion is against all
Althainions. Sword play in a tavern against an Althainion often leads to
a quick death to any outsider.

4.3     Military

        Formal Oginization of arms does not exist among the Althainions.
Instead more of an organic cordination accures when the time is needed. 
Every Althainion knows basic statagy and war tactics along with
exeptional archery skills all which is taught at an early age. It is
said that a bow is placed in an Althainion childs' hands, both boys and
girls, before they can walk. Althainions are the best human achers in
all of Majik if not the best period.  They are accurate at a full run
while fireing at targets behind them.  In Sedrok archers apon the city
ramparts and along the outer towers have range targeted, with leg fired
bows, as far as a kilometer out and kill orcs by the dozens each year
before the orcs even see who is fireing apon them.
        After four hundred years of waring with the orcs the Althainions
have adapted a simlpe yet effecteive stratagy.  They unload as much
arrows apon an attacking group of orcs as they can then run. Althainion
war tactics are based apon defence and soft retreating archers. Orcs
have been known to attack Althainions a hundred stong bering down apon a
group a fifth their size chasing the Althionions over kilometers of
plain to only be picked off one by one before they even get within sword
striking distace. The keystone to Althainion defence and survival are
the Floating Islands. The inacesibility of the Islands Combined with
althainions exeptional archery skills make them  verual inpenitrble to
the orcs. They are used as a safe base apon which the althainions
waether the most feirce orc attacks. In fact most agricultuarl work is
done in cync with the moving Islands so that working Althainions on the
plains can flee to them at a moments notice never more then a few
kilometers away. Althainions are rarely offencive in battle prefuring to
flee only holding ground at Sadok, Theamar castle, and within the
Floating Islands. They have never attacked into Tragothar land but do
encurage adventures to do so in the hopes that some orcs will be killed
before the adevturers inevitable demise.

4.4     Law and Order

        Althainions lack any written set of laws and regulations.
Instead they rely upon "common sense and the law of the land" as they
like to call it. Luckly little enforcement and litigation is needed.
Althainions are to honest to be thives or huslters and most arguements
over land ond property are settled between themselves.  If an arguement
is unsettleable a mutual freind will act as arbitrator who's desision is
almost always adhered to. Capital offences such as murder and rape are
treated quickly and brutily, death being the only sentace for such
crimes.  Exucution of such punishments are done by mob, archer firing
squade as the preforable method.
        Decisions and government are finalized by consencus or elected
official. Leadership positions are filled when the time is needed
scouting party and war band leaders are choosen on the spot with an
inpromptue election and unquestioned. Government in the city of sadok is
decided once a year by a general election but no decition is made by any
single man or women without some input by fellow citezens. Althainions
see themselves as freemen, and free women, and as such view servitude,
usuary and slavery as abominations and are simply not allowed.

4.5     Woodsmen and Druids (im not sure i should use the term druid
should i come up with something orinal in name)

        A small population of people live in the forest of Abhorrance
and are refered to as Woodsmen. They are of Althainion blood and
character. The Woodsmen are the extreem of Althainion belief and
temperment being highly individualistic and shun civilization. They
prefer the isolation of nature and the forests.  Woodsmen live off of
what the forest provides. They produce wood crafts and exeptional bows
and arrows which they often sell at Baor during Sedise. Some even try
their hand at farming on and off through the years. Family groups of 3
to 7 idividuals live in wood treehouse like structures that are nearly
imposible to see being well camoflaged from orc maraders. Lone woodsmen
living deeper in the forest are not uncommen.
        Druids live deep in the forest and number from seventy five to a
hundred they worship Grebifor the god/goddess of nature and practice the
art of healing upon the population of Althainon. Their main residence
within the forest is not known even among the woodsmen. Each year a
group of five or ten travel to Baor where prospective children are
asesed and worthy one are allowed to join the Druids. The ages of those
chossen are between 10 and 12 and only 2 to three aare taken each year.
Druids can be found fairly easily within the forests for they often
travel among the trees and make their presence known to the woodsmen by
frequently stopping at their homes and staying for small times at commen
gathering places.

5.      Religion

        Althainions are generaly privite among strangers in their
worship and do not hold grand cerimonies or have temples dedicated to
their god Grebifor. Their beliefs and spiritual feels do run deep but
they view religion as a personal affair and are humble in their worship.
Prayers are usualy done silently but can be spoken aloud at meal times,
with children at their bed time or befor the celebrations that acure at
Antrok. Althainions also sing spirituals about and to their god while
working in their feilds. They worship almost exclusivly Grebifor god or
goddess of nature. Grebifor lacks any gender because to the Althainions
nature has no gender.  The druids of the Forest of Abhorrence are
holders of religios knowladge for the Althainions and those seeking
spiritual and religious guidence will travel to the forest for such
knowledeg often spending up to a year there learning the ways of
Grebifor. Althainions also pay homedge to Aerfik god of archery and
defencive war though to a much lesser degree. Befor a battle or while
making a bow they will sometimes say a silent prayer asking for his
favor.

6.      Language

        Antrok means black and Sedise means green in Althainion. The
Althainion language is nearly identical to the lanuage spoken in Areon
exept for a few more dirogitory terms used by them to describe orcs.

7.      Althainon

        Althainon is a region located on the southern portion of Majik's
second largest continent Eldiron. Life in Althainon is dictated by the
extreme seasonal changes brought on by its vicinity to the volcanos of
Tragothar. In the summer and spring months (The Sedise season) it is a
lush green paradise with grassy plains flower covered hills and lush
forests.  In the winter and fall (the Antrok season.) all vegetation
dies, or becomes dormant and the land turns into a desolate waste of ash
ruled by marauding orcs. Western Althainon borders the smoldering wastes
of Tragothar. To the north it borders Areon and the Lamarhen lakes.
Several islands in the lakes are considered part of Althainon. To the
west is the region of Nin'calaris.  The south is bordered by the Sea of
flames. In the south of Althainon is forest land with a small group of
short mountains, the east is mostly ash year around. The central area
are plains rolling hills and a nicely sized river that dumps into the
azure lakes. Also in the central plain are the Floating Islands, 30 or
so large gravity defying land masses that levitate 200 meters from the
ground, circling the central plains region of Althainon in a clock like
yearly migration. In the north near the coast are forests and marsh
lowlands. The primary inhabitants of Althainon are the Althainion people
who toil in the plains during the pleasant Sedise season (spring and
summer) then flee east during the ash driven storms of Antrok (winter
and fall).

8.      Role-playing

        NAMES: In the words of Beregar "I demand names that has
preferably have nothing to do with any real life languages. Structure of
name must be suitable for their language (check words). If I, or
preferably players of this race find some person using unsuitable names
there will be punishment of some sort, like creation of new character.
Should same person continue violating these rules and I'll see
personally that he or she won't play Majik anymore."(Although I probably
don't have that kind of power:) )

        BATTLE: In hand to hand Althainions use most types of arms;
swords, axes, pikes, spears, etc. All Althainions use bows and train to
be the highest proficancy in its implementaion as possible. On the whole
they are defencive warrriors and are exelent in the art of statigic
withdrawl. Often firing their bows then retrieting back past another
battery of archers and setting up to fire again.

        RELIGION: They are deeply religious and are unbending in faith
to Grebifor, but are private in their worship. They are often seen
praying but such prayers are silent. They do not not like to speak of
worship and religion with strangers.

        MAGIC: Magic at this point holds no peice of althainion life.
Though they have no aversion to it. It is not inconcivable for an
althainion to leave Althainon in search of magic. The Druids in the
Forest of Abhorrence do practice magic but it is of a religious nature
and primarily used for healing and defence.

        PHILOSOPHY: Althainions have little trouble saying what they
think. They should be played brash if not a bit rude. They are quick to
anger but not quick to start a fight. They are exeptionaly loyal and
will fight with their lives to defend a friend. They are not eisilly
allied with but when they do make freinds it is with the deepest love
and loyalty. They also hate orcs and will have nothing to do with them.
They usualy kill them on sight if it is within their power.



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