Subject: RE: Spell symbols
From: Otso Makinen (otso@hybrid.fi)
Date: Thu Sep 09 1999 - 12:55:48 EEST
> > Now these do need to be put in tune.. we dont need powers > and forms. Only > > spheres. I see no point in separating the elements - not > in symbols but > > maybe in actual spell as an argument, otherwise its going > to bee too hard > > to code a system that allows fireballs or waterbolts - if > there would not > > even be an argument for it. > > Too hard to code, eh? I have a pretty good idea how this all > can be coded. IN FACT, I coded a system like this into > Majik4 in a couple of hours. Don\'t tell me what is hard to > code and what is not, mur. > If I remember right, the spells in Majik4 were all hand coded and this is not a way for coding hundreds of different spells. We need an universal system which, given the symbols, automagically generates the corresponding spell effect. There should of course exist a possibility to add hand made varieties. - Harum
This archive was generated by hypermail 2b25 : Tue Feb 12 2002 - 00:03:17 EET