Subject: Re: User interface proposal
From: Jerry 'Sinister' Kurunen (sinister.serpent@sci.fi)
Date: Thu Aug 26 1999 - 00:58:10 EEST
> Me (Dazzt), Harum and Namhas had a small gathering this evening, > discussing the user interface. We looked at some modern first-person games > to see how others had done it and how we could do better ( :) ). > The following points were agreed upon and will be implemented unless > someone suggests a better option. > > Controlling your character requires both using your keyboard (movement) > and your mouse (head). This mouse-keyboard style seems to be quite > standard in first-person games today, allowing fast turns and glancing etc > which are impossible to do with plain keyboard. > > While your character is standing still, moving the mouse turns the head. > If you try to turn your head sideways more than the neck would allow, the > character will turn. If you are moving forwards, turning character's head > also turns his body, maybe with little delay so you can glance to one side > or another while running straight forward. > > We didn't decide anything specific on the object handling, except that > there will be no separate "inventories". If you want to look into the > pouch in your belt, you turn your head so you can see it and click on it > to see what it contains. > > My idea for generic item-handling is that clicking the left mouse button > would "use" an item in your hand (hit with a weapon, light a torch, read > a scroll etc), and right mouse button would "manipulate" (pick, drop, > press a button etc). > > Using this as an example, a battle might go like this: > > You see a couple of ugly orcs charging at you from the nearby forest. > Feeling like a tough guy you decide to fight them. First, you look down at > the sword sheath tied to your belt, click right mouse button on the sword > (we need a somekind of cursor or crosshair to coordinate actions) to wield > it, and start fighting using the left mouse button. With better luck, > you might have survived :). > > I'd like to have comments on this, just to know what do you think > of it. Ave. This system sounds _GREAT_. I like 1st person shooters quite much, and with my experience of them I would say that this system sounds both interesting and versatile, and as the icing on the cake, somewhat realistic, too. You *should* use system like this. ~ Serpent - elder god of evil sleeping in the Abyss ~ -- / Jerry Kurunen / Sinister \ / ~ Serpent of Nightside ~ \ -- -- <sinister@kaapeli.net > ~ <sinister.serpent@sci.fi> -- -- / Homepage: http://www.kaapeli.net/~sinister \ Nightside homepage: http://www.netti.fi/~halsa/ E-mail: <nightside@hotmail.com>
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