Subject: Frequency of Magic & a few questions (long mail)
From: Beregar (beregar@majik.netti.fi)
Date: Sat Aug 21 1999 - 16:52:59 EEST
My opinion is that normal races (humans, elves, orcs etc) shouldn't have much symbolic magic. I'd prefer they would use mostly divine (religious?) magic or have some innate magical abilities to avoid abundance of teachers. On the other hand those races which are very old and rare (moon elves, necrolytes?) could know many magical symbols besides their innate abilities and lack divine magic almost completelly (moon elves and necrolytes don't worship gods, right?). (Currently my Brahjian tribe use 99% religious magic and ALCHEMY, so will do my other human tribe. I considered giving some symbols to Vorack but they don't actually need those either for they have innate abilities and religious magic). Since common opinion, I recall, was that races are decendant of some ancient races I considered that they left monuments, cities etc which could have many symbols. I placed one of those cities in Osthel and placed Osthelian pixies to guard it (pixies are virtually unkillable so no fear that anyone could enter in the city with hack&slash style). There shouldn't be too much these cities around (I probably place another in Gean) and they could be mostly ruins guarded by some creatures. We have currently few larger magical areas in Majik (Black waste and Sol'Daran) and my opinion is that there shouldn't be anymore these larger areas but there should be much more these smaller areas (cities, monuments, nodes) which alter nearby surroundings if people can JUSTIFY their existance or at least that is how I feel, howabout you? I and Mandor both use nodes (places where natural magic flourishes) but should those nodes also affect spellcasting (ruin spellcasting, allow spellcasters to tap mana from them?) other than of those with natural abilities. We also had pretty argue with transportation spells earlier and now I suggest system which uses something compareable to Ley-lines (if that's how it is spelled) which means there would be magical "veins" where magic runs through the Majik and when these lines cross eachother they form previously mentioned nodes. Those with innate abilities or spell knowledge could use these node points to travel between two nodes, there might be only one way "vein" to follow so not all nodes should be connected to each other. If we make nodes quite rare we could prevent wizards just from moving one direct place to another, it is true that they can move from continent to another but they still probably have a long walk to the place where they need to go. I also want know destiny of my moon magic, will there be those moon symbols or will I change it to religious magic powered by some god? I also request herbal healing but it shouldn't be very strong unles herbs are picked near nodes or other areas where nature magic flourishes. Since my brahjians use alchemy I request also alchemic magic. I also want know do we have many different magic types which exist in nature (nature magic, chaotic magic, neutral magic etc) which would be good explanation to some magical creatures. Is divine magic same as true name magic or is it the one which is powered by the Gods? - Beregar (Beregar@majik.netti.fi)
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