Re: UI


Subject: Re: UI
From: Tommi Leino (namhas@majik.netti.fi)
Date: Fri Jul 30 1999 - 12:06:34 EEST


Beregar wrote:
> 
> If I was player I still would want to hide and make mischief to other players without them knowing my name, I wouldn't want dozens of angry player after me because someone says that this guy is a thief, but it would be unfair if they wouldn't get any hint about person who for example shoot them.

So, what's your answer then? :) Now displaying the name on top of the
person is an necessity because all the players look the same, in the
future they might differ a bit. Displaying race on top of them is useless
since it is already easily possible to recognize the player's race just
by looking at the object. It would be stupid to display "an elephant"
at the top of an elephant. :) The introduce system used in Majik4 might
be the best choice then. So, initially there's nothing on a top of a
monster until the user click's it and gives it a name, but then if there's
no name placed on a thing then it will display like this on the text
window: "a human: blah...", or something, but what if there's more than
one human talking? Makes it hard to distinguish who is speaking even if
we have BG style color telling that some object is speaking now, they
can speak at same time. But then, what if the user encounters a new
monster that he doesn't know, then the monster speaks and at same time
reveals the name, then we wouldn't have situations like this: "Hey,
what is this monster? I haven't never seen one.", "It is a necrolyte,
run for your life."

In a few days (probably today) I will code a system which prompts the
user for a name and saves it to a database, so this system is need to
be decided ASAP.

-- 
Tommi Leino / Majik 3D project
namhas@majik.netti.fi http://majik.netti.fi



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