Subject: Re: UI
From: Tommi Leino (namhas@majik.netti.fi)
Date: Fri Jul 30 1999 - 12:06:34 EEST
Beregar wrote: > > If I was player I still would want to hide and make mischief to other players without them knowing my name, I wouldn't want dozens of angry player after me because someone says that this guy is a thief, but it would be unfair if they wouldn't get any hint about person who for example shoot them. So, what's your answer then? :) Now displaying the name on top of the person is an necessity because all the players look the same, in the future they might differ a bit. Displaying race on top of them is useless since it is already easily possible to recognize the player's race just by looking at the object. It would be stupid to display "an elephant" at the top of an elephant. :) The introduce system used in Majik4 might be the best choice then. So, initially there's nothing on a top of a monster until the user click's it and gives it a name, but then if there's no name placed on a thing then it will display like this on the text window: "a human: blah...", or something, but what if there's more than one human talking? Makes it hard to distinguish who is speaking even if we have BG style color telling that some object is speaking now, they can speak at same time. But then, what if the user encounters a new monster that he doesn't know, then the monster speaks and at same time reveals the name, then we wouldn't have situations like this: "Hey, what is this monster? I haven't never seen one.", "It is a necrolyte, run for your life." In a few days (probably today) I will code a system which prompts the user for a name and saves it to a database, so this system is need to be decided ASAP. -- Tommi Leino / Majik 3D project namhas@majik.netti.fi http://majik.netti.fi
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