Subject: SV: ????!!?
From: Ulf Sjöströ (origon@home.se)
Date: Sun Jul 23 2000 - 18:43:28 EEST
----- Original Message ----- From: Isaiah Kraus <kraus.35@osu.edu> To: <majik-design@majik3d.org> Sent: Sunday, July 23, 2000 2:29 PM Subject: Re: ????!!? > Does this mean that perhaps we can get some specs on the 3D engine Majik > is using (SurUmbra I assume) and perhaps some advice/apps to help us poor > graphic guys visualize how what we are making will actually appear to > those playing the game? Also does this change the format(s) of 3D and 2D > (image) files you guys can use? Or the desired poly-count for stuff? > Plus a thousand other questions. . . > > -Lux Oh mighty gods, correct me if I am wrong. This is what i know: The new engine has its own format (needs a converter) and it can handle .tga and .jpg I belive the poly count can be increased a bit, but polies that are not needed are forbidden :) This is a test purpose model i made, viewed with the new engine: ftp://ftp.majik3d.org/open/origon/modelsnew/tree01/tree01.jpg more news is that the axis are arranged different y ^ | | z | / +----->x -- Origon
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