Subject: Althainon 0.5
From: hook (hook@u.washington.edu)
Date: Sat Aug 28 1999 - 10:05:07 EEST
Here is my latest update of althainon and the althainion human race (at the bottom) I probably wont update this in awhile (2-5 days). I'm to sick of it at the moment. Anyway only religion and role-playing are needed to complete the race and the region desc is complete. there probably will be some adjustments made to this race and region depending upon Darshan's description of Nin'calaris. I need a better understanding of the race and region there in order to connect the two properly. Please feel free to comment on this text. Any suggestions comments and criticisms are welcome Joshua hook@u.washington.edu ALTHAINON Althainon is a region located on the southern portion of Majik's second largest continent Eldiron. Life in Althainon is dictated by the extreme seasonal changes brought on by its vicinity to the volcanos of Tragothar. In the summer and spring months (The Sedise season) it is a lush green paradise with grassy plains flower covered hills and lush forests. In the winter and fall (the Antrok season.) all vegetation dies, or becomes dormant and the land turns into a desolate waste of ash ruled by marauding orcs. Western Althainon borders the smoldering wastes of Tragothar. To the north it borders Areon and the Lamarhen lakes. Several islands in the lakes are considered part of Althainon. To the west is the region of Nin'calaris. The south is bordered by the Sea of flames. In the south of Althainon is forest land with a small group of short mountains, the east is mostly ash year around. The central area are plains rolling hills and a nicely sized river that dumps into the azure lakes. Also in the central plain are the Floating Islands, 30 or so large gravity defying land masses that levitate 200 meters from the ground, circling the central plains region of Althainon in a clock like yearly migration. In the north near the coast are forests and marsh lowlands. The primary inhabitance of Althainon are the Althainion people who toil in the plains during the pleasant Sedise season (spring and summer) then flee east during the ash driven storms of Antrok (winter and fall). CLIMATE Althainon's climate is controlled by the volcanic activity of Tragothar. Luckily for the inhabitants it is somewhat predictable (This can be be done in two ways. Either the winds blow west taking the ash away during the summer and spring or the eruptions of the volcanoes only occur during certain months.). The cycle is as follows during Antrok (Winter and Fall) the land is dead and the sky dark with rare cloud breaks. Surprisingly the temperature is actually hotter during these months by about 5 degrees caused by the hot, ash heavy, air coming from Tragothar. Drastic differences in temperature between Tragothar and the Lamarhen lakes create massive storms during these months. Tornados, torrential black rain and hurricane strength winds are common. The summer and spring months are mild and sunny. During these months the average temperature stays at a pleasant 72 degrees Fahrenheit (yeah, i know this needs to be converted to Celsius) and a cool sweet smelling breeze comes from The Lamarhen lakes and blows west towards the hellscape of Tragothar. These conditions are by no means completely constant the lengths of the two seasons are variable some years the black clouds come late or not at all and in still others the westerly winds do not blow and take the black storms away keeping Althainon black all year long. in approximately One in 6 seasons the climate seems to do one of the above. FLORA Athainon's plant life is constricted by a six month growth period. What it lacks in time it makes up for in quantity. The soil of Athainon is rich with volcanic ash and a high water table. Whole fruit barring Pipple trees grow 4 meters tall in these short months. In fact the local inhabitance have forged a agricultural wonder out of this abundance. It is said that enough food is grown in Athainon to feed all of Eldiron. Every year hundreds of ships sail down the Black Tear River laden with pipple fruit vegetables and grain sailing to all the ports connected to the Lamarhen lakes some even sail as far as the southern shores of the continent Minartan. Caravans bring the sweet Pipple fruit to the winter trade center at the western edge of the Desert of Ghalimcar to trade with the Brahjians. Generally during the Antrok (winter and fall) months almost all plant life decays and dies. Trees making up the Forest of Abhorrence shed there leaves and become dormant. Pipples are a fruit similar to oranges and other citrus fruit except they are red and oblong. Their peel is a little tougher as well. The plant itself is a fast growing tree that gets about 12 feet tall bears fruit then dies but its roots do survive and will grow again the following year. The Althainion people have domesticated this plant and cultivate orchards that grow and disappear each year. FAUNA Generally speaking large animal life in Althainon is rare. There is of course the normal array of bugs, snakes, small rodents, lizards and birds, none being supernatural or exceptionally poisonous. Although mosquitos and gnats can be annoying along the River of Black Tears and in the northern lowlands by Adremas. In the Forest of Abhorrence Larger animals do exist such as monkeys larger weasels and predatory birds like owls and eagles, but during the ashen black season all these creatures either hibernate or migrate (birds). The only creatures that wander the wastes at this time are rats, lizards, cockroaches and orcs. HISTORY Althainon first became inhabited by humans some four hundred years ago as groups of Areons slowly began to adaopt to its lands. Befor that it was completely wild with no permanant settlement where only orcs traveled through in their raids to Nin'calaris and Areon. It is unknown as to who or what created the Floating Islands or Castle Theamar or even if it was the same entity. Their origins lost in the sands of time.(this could change I need a better understanding of Nin'calaris history. I might make these as relics from some past Nin'calaris civilization) GEOGRAPHY RIVER OF BLACK TEARS Also called Harums' Tears. Local folklore has it that when the god Harum first saw Tragothar he stood on the plains of Althainon and wept black tears of joy at the sight. Those tears became the waters of the River of Black Tears. Whether this is true or not is unknown. The river does run black however stained by the black ashen soil that is deposited in huge amount from the volcanos of Tragothar. The head waters actually begin at the small mountain range in the south of Althainon and travel through the Forest of Abhorrence but mostly in small streams or under ground. It does not become a full navigable river until about the center of the Althainon plain. It moves in a generally northern direction to the Lamarhen Lakes passing by the city of Sadok. Fish and freshwater crustaceans do live in river dissipate the heavy black ash sediment. Aquatic life is not abundant though and little fishing is done along its banks. The Althainions leave that to fisherman along the coast and concentrate on farming. FOREST OF ABHORRENCE So named because of a great battle that waged here over a century ago. It was a year in which the black ash storms did not break and the westerly winds did not blow. Orc attacks were heavy and the city of Sadok had fallen. An army of Althainions and Nin'calaris converged here and met the Orc hoards. The battle lasted for six full months and casualties where very high on boths sides but the Althainions gained victory. After the orcs had been pushed back to Tragothar and the black storms had recided The forest was renamed The Forest of Abhorrence to signify the Althainions hatred of Orcs. The Forest itself is quite thick and only penetrable within four kilometer of its edge. During the Antrok season most of its plant life become dorment and loose their leaves. Those that do not live along the coast of the Sea of Flames and are sheltered by the mountains their from the black storms of Antrok. A few Althainions live in the Forest mostly on the outer edges. They are Woodsmen who prefere to live in isolation and genneraly shun civilization. They do consider themselves Althainions though and share their characturistics. A group of druids also live the forests they too are Athainion and are very genorus with their healing magics which the Althainions take full advantage of often travilling here to mend broken bones cure illnesses and heal battle wounds inflicted by orc raids. The druids live deeper into the forest then the woodsmen and are belived to be based near the mountains. Their exact location is unknown but individual druids or small travaling groups are easily found with the help of a local woodsmen. FLOATING ISLANDS If there is a set of world wonders on Eldiron these are high on the list. Floating above the plains of Althainon are exactly 31 chunks of rock that migrate along a precise counterclockwise elliptical path. In early spring they reach castle Theamar and in early fall fly over the city of Sadok. Most of the islands are small only a dozen meters across, but four of them are exeptionaly large being between a hundred to five hundred meters in diameter. They all float roughly 200 meters in the air in a random formation covering roughly 10 square kilometers of air space. They are solely possessed and inhabited by the Althainions who use them for food storage to weather in during Antrok, to escape orc raids and to retake Castle Theamar in the early spring when needed. The four larger ones have citadels built atop of them giving protection for archers, the smaller ones used as scouting positions to spot orc bands off on the horizon. It is common knowledge among the Althainions to know where each of 31 islands are at all times all being taught as children with mathematical presition. Large stone slabs set by the Althainions pock the plains marking the Islands path. Their migration used by the people to set crop calendar. The origin of the islands is unknown. Attempts have been made to change their path but all have failed often in the destruction of the mucked island. Animal life in the forest is abundent but consiting mostly of smaller animals. There are several types of monkies a mutitude of birds and rodents, bugs, snakes and lizards. Along the coast of the Sea of Flames sheltered by the mountains there are some larger mamals. A few troops of apes, some forest deer and large cats live here. CITIES ADREMAS Adremas is on the northern most border of Althainon. It is located in the center of a marsh and most of the buildings are constructed upon stilts. Because it is in a marsh many iron smiths reside here collecting the ore deposits that accumulate in the lowlands. They make weapons plows nails horse shoes axes etc. Many build up large supplies of iron work during the winter to sell in Baor during Sedise (Spring and Summer). The city also supports a small fishing community and merchants come to buy agricultural goods produced in Althainon. Most of the residance do not consider themselves Althainion though but are Areons. It is mentioned here because about five hundred Althainions spend Antrok (fall and Winter) here. The population is rughly two thousand not including the seasonal Althainions. BREARON Brearon is also not an Althainion town but is property of Nin'calaris. About three hundred Althainions winter here mostly in tent towns across the river from Brearon. Also nearby a hundred Althainion Woodsman hold permanent residence in the Abhorrence Forest and often come here to trade goods. About seven hundred people live in Brearon not including the Althainions BAOR Boar is not a permanent city it is a seasonal one. During the Antrok season (winter and fall) it is completely abandoned. The inhabitants either migrate north up the River of Black Tears to Sadok and other small villages along the coasts of the Lamarhen lakes or seek refuge, in The Floating Islands. During the Sedise season Baor becomes a bustling trade center. Farmers from all around the Althainon plains region come to sell their produce. Traders from Nin'calaris come to sell farming goods and weapons. Smiths who weather in Adremas set up shop here bringing iron goods and repair horse shoes, swords, and plows. Woodsmen from the Forest of Abhorrence sell bows, fire wood, and other crafts. Some even try their hand at farming. The city is in essence a seasonal tent market. When the last leaves have begun to fall it is empty of all human life. During the fall and winter months it is picked through by Orcs who camp there and destroy any human remnants. The peak population of Baor reaches about 10,000 humans during mid summer although well over a third of which are not native Althainions, and consist of traders merchants and suicidal adventurers traveling to their graves in Tragothar. JARPIN The city of Jarpin is wedged between the Lamarhen Lakes coast and just on the Althainion side of the Nin'calaris border. It sits upon a high cliff that overlooks the lakes with the only small path for a half a mile in each direction that leads down to the water. At the waters level the city has built several docks for merchant and fishing ships as well as a few tunnels into the cliff walls in which some people live and do business. Although most residents here do not share the Althainion migrant farmer, bow slinging, life style of their plains brethren they consider themselves to be Althainions. This arises partly because of the some two hundred farmers who spend Antrok here but mostly from their shared hatred of orcs who have been know to siege Jarpin on their winter raids. There live approximately 6000 humans here including the 200 who spend Antrok here. SADOK Sadok is located at a bend along the River of Black Tears roughly midway between Baor, where the river begins, and the Lamarhen lakes where it ends. It is a well fortified city having two thick ten meter tall walls encircling it and strong concrete towers that ring the city about a kilometer out from it . The towers are used as outposts to spot orc bands. If orcs are spoted large bondfires are lit atop the towers to alarm the city. The area of the city is small for its population. Private estates are none existant, housing consitiong of multilevel apartments with shops at street level. Building materials for the dwellings consists of stone, concrete bricks and some wood but the later is rarly used to protect against orc fire storm attacks. Everyyear just before the begining of Sedise a huge fetival is held within the city called Enantrokfest. The fetival lasts for two days durring which all nonAlthainions are closed from the city and a new mayor is elected. All able bodied residebts participate in the election by gathering in the center of the city and stand next to the the candidate they choose, a simple head count is conducted and whom ever has the most supporters wins the mayorship for a year. The population of Sadok fluctuates through the year. During Antrok mostly only Anthainons reside here keeping the population at roughly 7500. Durring Sedise it vurtualy emties of Althainions dropiong the population of Althainons to 2000 but a large influx of traders murchents, and ship crews raises the populatuion to 5000. Althainion property is often rented out to the visitors at this time. Outside the city about 3 kilometers to the west Althainions have placed dozens of severed orc heads impailed open 4 meter tall poles as a warning to any orc bands who travel nearby. CASTLE THEAMAR "Abandon all hope ye who pass this point." Castle Theamar is the last human settlement before entering Tragothar. When adventures go to meet their doom in the western lands of Eldiron they will stop here for provisions and information. It's construction is ancient and has existed before any elf or dragon alive can remember. It is also indestructible. It is said that the Gods themselves could not tear down it's black smooth walls. This is however probably not true. They either don't care or its existence purely amuses them. Though the gods have never tried to harm the castle mortals have and none have ever left a scratch. The structure itself is 100 meters tall and 18 meters wide at its base. It is divided into eight 10 meter high tiers each one becomes smaller as it gets higher. Each tier is self contained and defensible. During the Antrok season (winter and fall) between 100 to 200 brave warriors (i.e. lunatics) stay in the castle and defend it against orcs. Most years they survive the onslaught giving up maybe half of the tiers and a quarter of the men before Sedise (spring and summer) and the return of the Floating Islands at which point the orcs retreat from the arrows that fall on them from above. This is not always the case though, every ten years or so the orcs do take the castle but usually give it up in the Sadise season. PEOPLE ALTHAINIONS -Humans 1. Introduction 2. Appearance 3. History 4. Culture 4.1 Food & Trade 4.2 Phylosophy and Temperment 4.3 Military 4.4 Law and Order 4.5 Woodsmen and Druids 5. Religion 6. Language 7. Althainon 8. Role-playing 1. Introduction Althainions are foolhardy, reckless, talented and hardworking. They are constantly on the move either running to plant crops on the fertile plains of central Althainon in the Sedise (spring and summer) or running from the harsh weather and onslaught of orc hoards that comes in Antrok (fall and winter). They are similar in ancestry to the Areons of the north. They have dark straight hair, although red hair does show up especially among those living in the Forest of Abhorrence and across the river from Brearon, and black, brown or hazel eyes. Their skin is very dark almost black in color and their features sharp with high cheeks, sharp noses, and defined jaw and chin. Althainions are ruled by the changing seasons of Althainon. During the Sedise (Summer and Spring) they grow enormous quantities of crops on the rich soil of the plains from the banks of the Black Tear River to Castle Theamar. Then when the wind changes and black ash clouds set in they pack up and flee to winter on the shores of the Lamarhen lakes and within the well fortified city of Sadok. At which time they hold extravagant feasts and engage in a mortal game of cat and mouse with the invading Orcs that pour into Althainon with the Black storms of Antrok. 2. Appearance Althainions generally appear unkempt with grubby faces, tangled hair and dusty wrecked cloths. In the Antrok season (winter and fall) they do clean them selves up a bit, bathing mostly and lame attempts at keeping there cloths and hair tidy. Their tastes in clothing are utilitarian in look and fashion. Both men and women wear thick pants heavy shoes and plain long sleeve shirts or ponchos<--(there has to be a better name for this). At festivals, though, women have been known to wear dresses but these are usually reserved for the young and unwed. Their physique is gangly and awkward having lean well muscled arms and large strong calloused hands from plowing and harvesting. They are also always with bow and arrows. Items that never leave their sight. 3. History The Althainon people arrived to there now home land some 400 years ago. They are closely related to the people of Areon and in fact slowly migrated from that land as they addapted to Althainon's harsh conditions. Most of how they lived has remained unchanged exept for some refinements to living in the harsh enviornment they call home. War have played an important part in shaping Althainion history. They have been at constant war with the orcs of Tragothar; the most recent large scale war occured about 100 years ago when a great leader unified the Orc tribes and set off to conqure all of western Eldiron. Through an ueasy aliance with Nin'calaris, Thasia and the peoples of Areon they where able to push back the Orcs. Many cultural prescidents where set from this war. The most striking were the incorperation of women apon the battle feild, the habitation of the Abhorance Forest by Althainions, heavier fortification of Sadok and the Floating Islands, and continued year long occupation of Castle Theamar along with a more binding political military agreements with the Areon people. In the past there has also been conflicts with the people of Nin'calaris. Mostly border disputes and scremishes with Nin'calaris malitia who travel into Althainon in pusute of Orc who yearly raid portions of Nin'calaris. 4. Culture Althainion culture is shaped by the land they live upon. They are wild like the seasons that wreck the land and rebirth it again each year. They live to the fullest be it in work or play and have a tentative respect for nature and weather that is similar to how a seaman views the Ocean. Common life of Althainions is a wild binge and purge of activities between hard work and leisure. In the Sedise season (spring and summer) they rush madly to the Althainon central plains to sow their crops. At this time they work hard often 18 to 20 hours a day. Then in late Sadise they harvest what is left pack up and leave often with enough food to last three years. They haul it on rafts, put it on mules and stack full the graneries atop the Floating Islands. Most spend the Antrok months in the walled city of Sadok but others winter on the coast, in the Lamarhen islands, in the Forest of Abhorrence and atop the Floating Islands. Then the feasts and festivals begin. Althainions are renouned for finding reasons to celebrate. They have parties, post-harvest fests, pre-planting fests, weddings, Orc raiding calebrations both befor and after, coming of age parties for young men and women even for funnerals. They drink eat and spend the large sums of wealth which they accumulate from trading their crops. Althainions are plaged by war brought by the orc who invade Althainon year round. Though this is more prominent during the Antrok season, which the Althainions avoid by migrating, it remains a constant threat. A threat that has forged the Althainons into some of the best archers in all of Majik. It is said that any Althainion child of twelve can shoot the wings off a butterfly 300 meters away. They teach the leasons of war to their children at a young age and regard it as an unpleasent necesity for survival. These wars have faustered a deep hatred of orcs and few things please an Althainion more then to watch the death throes of an arrow filled orc. 4.1 Food and Trade The abundance of food produced during the Sedise (spring and summer) season make Althainions some of the most well fed humans in all of Majik. Huge stores of grain and fruit preserves are kept by them for the Antrok season. Enough to feed them even in years when Antrok season does not end. With the great aboundace of food they make a good sums of money through trade. Most trading in Althainon accures at Baor durring the Sedise season. Hundreds of ships, caravans, craftsmen and merchents converge there to buy Althainion grown crops and to sell goods to Athainions. The crops are usually sold for cheap becouse of the sheer quantity produced but goods sales are fair the Nin'calaris usually kept honest by the competition of tradesmen and craftsmen from Adremas and the Lamarhen lake Islands. Little trade accures in the city of Sadok. There is some exchange of luxuary good for festivals and the purchase of fish livestock and woolen goods but generaly not as as much for another city of its size. The city of Jaspin has fishing and trade to support itself. The Althainion Woodsmen from the Forest of Abhorrence produce bows and arrows, the bow strings made from the guts of orcs, plow and ax handles and other crafts which they sell at Baor along with fire wood. 4.2 Philosophy and Temperment Althainions are simple, strait froward, loyal and honest. They act how they feel and think. If they are angry they show it, if happy they dance. Deceit is none existant among them. A common saying among them is "No lying thief has ever lead a richer or happier life then any honest man I ever heard of." They have a deep respect for the land they toil upon and share that respect among thier brethren. Community among the Althainions is a neccesity to servival. They are genouruse to one another almost to a fault; riches and possessesions are seen as next to nothing when compared to the freindship and loyalty they bestow upon each other. It is not uncommon for a family to give up half their crop earning to neibors who fall apon hard times. As stated above Althainions show their emotions. This leads to the view that they are very hot tempered. It is not uncommon to see Althainions screeming at the top of their lungs at one another. Although disagreements are common they never end in blood shed only in red faces and some shoveing and are resolved with an even hand and quikly forgotten. Althainions are feircly loyal. An indescretion against one Althainion is against all Althainions. Sword play in a tavern against an Althainion often leads to a quick death to any outsider. 4.3 Military Formal Oginization of arms does not exist among the Althainions. Instead more of an organic cordination accures when the time is needed. Every Althainion knows basic statagy and war tactics along with exeptional archery skills all which is taught at an early age. It is said that a bow is placed in an Althainion childs' hands, both boys and girls, before they can walk. Althainions are the best human achers in all of Majik if not the best period. They are accurate at a full run while fireing at targets behind them. In Sedrok archers apon the city ramparts and along the outer towers have range targeted, with leg fired bows, as far as a kilometer out and kill orcs by the dozens each year before the orcs even see who is fireing apon them. After four hundred years of waring with the orcs the Althainions have adapted a simlpe yet effecteive stratagy. They unload as much arrows apon an attacking group of orcs as they can then run. Althainion war tactics are based apon defence and soft retreating archers. Orcs have been known to attack Althainions a hundred stong bering down apon a group a fifth their size chasing the Althionions over kilometers of plain to only be picked off one by one before they even get within sword striking distace. The keystone to Althainion defence and survival are the Floating Islands. The inacesibility of the Islands Combined with althainions exeptional archery skills make them verual inpenitrble to the orcs. They are used as a safe base apon which the althainions waether the most feirce orc attacks. In fact most agricultuarl work is done in cync with the moving Islands so that working Althainions on the plains can flee to them at a moments notice never more then a few kilometers away. Althainions are rarely offencive in battle prefuring to flee only holding ground at Sadok, Theamar castle, and within the Floating Islands. They have never attacked into Tragothar land but do encurage adventures to do so in the hopes that some orcs will be killed before the adevturers inevitable demise. 4.4 Law and Order Althainions lack any written set of laws and regulations. Instead they rely upon "common sense and the law of the land" as they like to call it. Luckly little enforcement and litigation is needed. Althainions are to honest to be thives or huslters and most arguements over land ond property are settled between themselves. If an arguement is unsettleable a mutual freind will act as arbitrator who's desision is almost always adhered to. Capital offences such as murder and rape are treated quickly and brutily, death being the only sentace for such crimes. Exucution of such punishments are done by mob, archer firing squade as the preforable method. Decisions and government are finalized by consencus or elected official. Leadership positions are filled when the time is needed scouting party and war band leaders are choosen on the spot with an inpromptue election and unquestioned. Government in the city of sadok is decided once a year by a general election but no decition is made by any single man or women without some input by fellow citezens. Althainions see themselves as freemen, and free women, and as such view servitude, usuary and slavery as abominations and are simply not allowed. 4.5 Woodsmen and Druids (im not sure i should use the term druid should i come up with something orinal in name) A small population of people live in the forest of Abhorrance and are refered to as Woodsmen. They are of Althainion blood and character. The Woodsmen are the extreem of Althainion belief and temperment being highly individualistic and shun civilization. They prefer the isolation of nature and the forests. Woodsmen live off of what the forest provides. They produce wood crafts and exeptional bows and arrows which they often sell at Baor during Sedise. Some even try their hand at farming on and off through the years. Family groups of 3 to 7 idividuals live in wood treehouse like structures that are nearly imposible to see being well camoflaged from orc maraders. Lone woodsmen living deeper in the forest are not uncommen. Druids live deep in the forest and number from seventy five to a hundred they worship (nature/hunting god goes here) and practice the art of healing upon the population of Althainon. there main residence within the forest is not known even among the woodsmen. Each year a group of five or ten travel to Baor where prospective children are asesed and worthy one are allowed to join the Druids. The ages of those chossen are between 10 and 12 and only 2 to three aare taken each year. 5. Religion N/A (nature/agriculter god, human god of war) 6. Language Antrok means black and Sedise means green in Althainion. The Althainion language is nearly identical to the lanuage spoken in Areon exept for a few more dirogitory terms used by them to describe orcs. 7. Althainon Althainon is a region located on the southern portion of Majik's second largest continent Eldiron. Life in Althainon is dictated by the extreme seasonal changes brought on by its vicinity to the volcanos of Tragothar. In the summer and spring months (The Sedise season) it is a lush green paradise with grassy plains flower covered hills and lush forests. In the winter and fall (the Antrok season.) all vegetation dies, or becomes dormant and the land turns into a desolate waste of ash ruled by marauding orcs. Western Althainon borders the smoldering wastes of Tragothar. To the north it borders Areon and the Lamarhen lakes. Several islands in the lakes are considered part of Althainon. To the west is the region of Nin'calaris. The south is bordered by the Sea of flames. In the south of Althainon is forest land with a small group of short mountains, the east is mostly ash year around. The central area are plains rolling hills and a nicely sized river that dumps into the azure lakes. Also in the central plain are the Floating Islands, 30 or so large gravity defying land masses that levitate 200 meters from the ground, circling the central plains region of Althainon in a clock like yearly migration. In the north near the coast are forests and marsh lowlands. The primary inhabitance of Althainon are the Althainion people who toil in the plains during the pleasant Sedise season (spring and summer) then flee east during the ash driven storms of Antrok (winter and fall). 8. Role-playing Names:In the words of Beregar "I demand names that has preferably have nothing to do with any real life languages. Structure of name must be suitable for their language (check words). If I, or preferably players of this race find some person using unsuitable names there will be punishment of some sort, like creation of new character. Should same person continue violating these rules and I'll see personally that he or she won't play Majik anymore."(Although I probably don't have that kind of power:) ) Battle: Religion: Magic: Philosophy:
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