Althainon 0.5


Subject: Althainon 0.5
From: hook (hook@u.washington.edu)
Date: Sat Aug 28 1999 - 10:05:07 EEST


	Here is my latest update of althainon and the althainion human race (at
the bottom) I probably wont update this in awhile (2-5 days). I'm to
sick of it at the moment. Anyway only religion and role-playing are
needed to complete the race and the region desc is complete. there
probably will be some adjustments made to this race and region depending
upon Darshan's description of Nin'calaris.  I need a better
understanding of the race and region there in order to connect the two
properly.
Please feel free to comment on this text. Any suggestions comments and
criticisms are welcome

Joshua
hook@u.washington.edu

ALTHAINON

	Althainon is a region located on the southern portion of Majik's second
largest continent Eldiron. Life in Althainon is dictated by the extreme
seasonal changes brought on by its vicinity to the volcanos of
Tragothar. In the summer and spring months (The Sedise season) it is a
lush green paradise with grassy plains flower covered hills and lush
forests.  In the winter and fall (the Antrok season.) all vegetation
dies, or becomes dormant and the land turns into a desolate waste of ash
ruled by marauding orcs. Western Althainon borders the smoldering wastes
of Tragothar. To the north it borders Areon and the Lamarhen lakes.
Several islands in the lakes are considered part of Althainon. To the
west is the region of Nin'calaris.  The south is bordered by the Sea of
flames. In the south of Althainon is forest land with a small group of
short mountains, the east is mostly ash year around. The central area
are plains rolling hills and a nicely sized river that dumps into the
azure lakes. Also in the central plain are the Floating Islands, 30 or
so large gravity defying land masses that levitate 200 meters from the
ground, circling the central plains region of Althainon in a clock like
yearly migration. In the north near the coast are forests and marsh
lowlands. The primary inhabitance of Althainon are the Althainion people
who toil in the plains during the pleasant Sedise season (spring and
summer) then flee east during the ash driven storms of Antrok (winter
and fall).

CLIMATE
 
	Althainon's climate is controlled by the volcanic activity of
Tragothar. Luckily for the inhabitants it is somewhat predictable (This
can be be done in two ways. Either the winds blow west taking the ash
away during the summer and spring or the eruptions of the volcanoes only
occur during certain months.). The cycle is as follows during Antrok
(Winter and Fall) the land is dead and the sky dark with rare cloud
breaks. Surprisingly the temperature is actually hotter during these
months by about 5 degrees caused by the hot, ash heavy, air coming from
Tragothar. Drastic differences in temperature between Tragothar and the
Lamarhen lakes create massive storms during these months. Tornados,
torrential black rain and hurricane strength winds are common.
	The summer and spring months are mild and sunny. During these months
the average temperature stays at a pleasant 72 degrees Fahrenheit (yeah,
i know this needs to be converted to Celsius) and a cool sweet smelling
breeze comes from The Lamarhen lakes and blows west towards the
hellscape of Tragothar. These conditions are by no means completely
constant the lengths of the two seasons are variable some years the
black clouds come late or not at all and in still others the westerly
winds do not blow and take the black storms away keeping Althainon black
all year long. in approximately One in 6 seasons the climate seems to do
one of the above.

FLORA

	Athainon's plant life is constricted by a six month growth period. What
it lacks in time it makes up for in quantity. The soil of Athainon is
rich with volcanic ash and a high water table. Whole fruit barring
Pipple trees grow 4 meters tall in these short months. In fact the local
inhabitance have forged a agricultural wonder out of this abundance. It
is said that enough food is grown in Athainon to feed all of Eldiron.
Every year hundreds of ships sail down the Black Tear River laden with
pipple fruit vegetables and grain sailing to all the ports connected to
the Lamarhen lakes some even sail as far as the southern shores of the
continent Minartan. Caravans bring the sweet Pipple fruit to the winter
trade center at the western edge of the Desert of Ghalimcar to trade
with the Brahjians.
	Generally during the Antrok (winter and fall) months almost all plant
life decays and dies. Trees making up the Forest of Abhorrence shed
there leaves and become dormant.
	Pipples are a fruit similar to oranges and other citrus fruit except
they are red and oblong. Their peel is a little tougher as well. The
plant itself is a fast growing tree that gets about 12 feet tall bears
fruit then dies but its roots do survive and will grow again the
following year. The Althainion people have domesticated this plant and
cultivate orchards that grow and disappear each year.

FAUNA

	Generally speaking large animal life in Althainon is rare. There is of
course the normal array of bugs, snakes, small rodents, lizards and
birds, none being supernatural or exceptionally poisonous. Although
mosquitos and gnats can be annoying along the River of Black Tears and
in the northern lowlands by Adremas. In the Forest of Abhorrence Larger
animals do exist such as monkeys larger weasels and predatory birds like
owls and eagles, but during the ashen black season all these creatures
either hibernate or migrate (birds). The only creatures that wander the
wastes at this time are rats, lizards, cockroaches and orcs.

HISTORY

	Althainon first became inhabited by humans some four hundred years ago
as groups of Areons slowly began to adaopt to its lands. Befor that it
was completely wild with no permanant settlement where only orcs
traveled through in their raids to Nin'calaris and Areon. It is unknown
as to who or what created the Floating Islands or Castle Theamar or even
if it was the same entity. Their origins lost in the sands of time.(this
could change I need a better understanding of Nin'calaris history. I
might make these as relics from some past Nin'calaris civilization)

GEOGRAPHY

RIVER OF BLACK TEARS

	Also called Harums' Tears. Local folklore has it that when the god
Harum first saw Tragothar he stood on the plains of Althainon and wept
black tears of joy at the sight. Those tears became the waters of the
River of Black Tears. Whether this is true or not is unknown. The river
does run black however stained by the black ashen soil that is deposited
in huge amount from the volcanos of Tragothar.  The head waters actually
begin at the small mountain range in the south of Althainon and travel
through the Forest of Abhorrence but mostly in small streams or under
ground. It does not become a full navigable river until about the center
of the Althainon plain. It moves in a generally northern direction to
the Lamarhen Lakes passing by the city of Sadok. Fish and freshwater
crustaceans do live in river dissipate the heavy black ash sediment.
Aquatic life is not abundant though and little fishing is done along its
banks. The Althainions leave that to fisherman along the coast and
concentrate on farming.

FOREST OF ABHORRENCE
	
	So named because of a great battle that waged here over a century ago.
It was a year in which the black ash storms did not break and the
westerly winds did not blow. Orc attacks were heavy and the city of
Sadok had fallen. An army of Althainions and Nin'calaris converged here
and met the Orc hoards. The battle lasted for six full months and
casualties where very high on boths sides but the Althainions gained
victory. After the orcs had been pushed back to Tragothar and the black
storms had recided The forest was renamed The Forest of Abhorrence to
signify the Althainions hatred of Orcs. The Forest itself is quite thick
and only penetrable within four kilometer of its edge. During the Antrok
season most of its plant life become dorment and loose their leaves. 
Those that do not live along the coast of the Sea of Flames and are
sheltered by the mountains their from the black storms of Antrok. A few
Althainions live in the Forest mostly on the outer edges. They are
Woodsmen who prefere to live in isolation and genneraly shun
civilization. They do consider themselves Althainions though and share
their characturistics. A group of druids also live the forests they too
are Athainion and are very genorus with their healing magics which the
Althainions take full advantage of often travilling here to mend broken
bones cure illnesses and heal battle wounds inflicted by orc raids. The
druids live deeper into the forest then the woodsmen and are belived to
be based near the mountains. Their exact location is unknown but
individual druids or small travaling groups are easily found with the
help of a local woodsmen.
	

FLOATING ISLANDS

	If there is a set of world wonders on Eldiron these are high on the
list. Floating above the plains of Althainon are exactly 31 chunks of
rock that migrate along a precise counterclockwise elliptical path. In
early spring they reach castle Theamar and in early fall fly over the
city of Sadok. Most of the islands are small only a dozen meters across,
but four of them are exeptionaly large being between a hundred to five
hundred meters in diameter. They all float roughly 200 meters in the air
in a random formation covering roughly 10 square kilometers of air
space. They are solely possessed and inhabited by the Althainions who
use them for food storage to weather in during Antrok, to escape orc
raids and to retake Castle Theamar in the early spring when needed. The
four larger ones have citadels built atop of them giving protection for
archers, the smaller ones used as scouting positions to spot orc bands
off on the horizon. It is common knowledge among the Althainions to know
where each of 31 islands are at all times all being taught as children
with mathematical presition. Large stone slabs set by the Althainions
pock the plains marking the Islands path. Their migration used by the
people to set crop calendar. The origin of the islands is unknown.
Attempts have been made to change their path but all have failed often
in the destruction of the mucked island. Animal life in the forest is
abundent but consiting mostly of smaller animals. There are several
types of monkies a mutitude of birds and rodents, bugs, snakes and
lizards. Along the coast of the Sea of Flames sheltered by the mountains
there are some larger mamals. A few troops of apes, some forest deer and
large cats live here.


CITIES

ADREMAS

	Adremas is on the northern most border of Althainon. It is located in
the center of a marsh and most of the buildings are constructed upon
stilts. Because it is in a marsh many iron smiths reside here collecting
the ore deposits that accumulate in the lowlands. They make weapons
plows nails horse shoes axes etc. Many build up large supplies of iron
work during the winter to sell in Baor during Sedise (Spring and
Summer). The city also supports a small fishing community and merchants
come to buy agricultural goods produced in Althainon. Most of the
residance do not consider themselves Althainion though but are Areons.
It is mentioned here because about five hundred Althainions spend Antrok
(fall and Winter) here. The population is rughly two thousand not
including the seasonal Althainions.

BREARON

	Brearon is also not an Althainion town but is property of Nin'calaris.
About three hundred Althainions winter here mostly in tent towns across
the river from Brearon. Also nearby a hundred Althainion Woodsman hold
permanent residence in the Abhorrence Forest and often come here to
trade goods. About seven hundred people live in Brearon not including
the Althainions

BAOR

	Boar is not a permanent city it is a seasonal one. During the Antrok
season (winter and fall) it is completely abandoned. The inhabitants
either migrate north up the River of Black Tears to Sadok and other
small villages along the coasts of the Lamarhen lakes or seek refuge, in
The Floating Islands. During the Sedise season Baor becomes a bustling
trade center. Farmers from all around the Althainon plains region come
to sell their produce. Traders from Nin'calaris come to sell farming
goods and weapons. Smiths who weather in Adremas set up shop here
bringing iron goods and repair horse shoes, swords, and plows. Woodsmen
from the Forest of Abhorrence sell bows, fire wood, and other crafts.
Some even try their hand at farming. The city is in essence a seasonal
tent market. When the last leaves have begun to fall it is empty of all
human life. During the fall and winter months it is picked through by
Orcs who camp there and destroy any human remnants. The peak population
of Baor reaches about 10,000 humans during mid summer although well over
a third of which are not native Althainions, and consist of traders
merchants and suicidal adventurers traveling to their graves in
Tragothar.

JARPIN

	The city of Jarpin is wedged between the Lamarhen Lakes coast and just
on the Althainion side of the Nin'calaris border. It sits upon a high
cliff that overlooks the lakes with the only small path for a half a
mile in each direction that leads down to the water. At the waters level
the city has built several docks for merchant and fishing ships as well
as a few tunnels into the cliff walls in which some people live and do
business. Although most residents here do not share the Althainion
migrant farmer, bow slinging, life style of their plains brethren they
consider themselves to be Althainions. This arises partly because of the
some two hundred farmers who spend Antrok here but mostly from their
shared hatred of orcs who have been know to siege Jarpin on their winter
raids. There live approximately 6000 humans here including the 200 who
spend Antrok here.

SADOK
	
	Sadok is located at a bend along the River of Black Tears roughly
midway between Baor, where the river begins, and the Lamarhen lakes
where it ends.  It is a well fortified city having two thick ten meter
tall walls encircling it and strong concrete towers that ring the city
about a kilometer out from it . The towers  are used as outposts to spot
orc bands. If orcs are spoted large bondfires are lit atop the towers to
alarm the city.  The area of the city is small for its population.
Private estates are none existant, housing consitiong of multilevel
apartments with shops at street level. Building materials for the
dwellings consists of stone, concrete bricks and some wood but the later
is rarly used to protect against orc fire storm attacks. Everyyear just
before the begining of Sedise a huge fetival is held within the city
called Enantrokfest. The fetival lasts for two days durring which all
nonAlthainions are closed from the city and a new mayor is elected. All
able bodied residebts participate in the election by gathering in the
center of the city and stand next to the the candidate they choose, a
simple head count is conducted and whom ever has the most supporters
wins the mayorship for a year.  The population of Sadok fluctuates
through the year. During Antrok mostly only Anthainons reside here
keeping the population at roughly 7500. Durring Sedise it vurtualy
emties of Althainions dropiong the population of Althainons to 2000 but
a large influx of traders murchents, and ship crews raises the
populatuion to 5000.  Althainion property is often rented out to the
visitors at this time. Outside the city about 3 kilometers to the west
Althainions have placed dozens of severed orc heads impailed open 4
meter tall poles as a warning to any orc bands who travel nearby.

CASTLE THEAMAR

	 "Abandon all hope ye who pass this point." Castle Theamar is the last
human settlement before entering Tragothar. When adventures go to meet
their doom in the western lands of Eldiron they will stop here for
provisions and information. It's construction is ancient and has existed
before any elf or dragon alive can remember. It is also indestructible.
It is said that the Gods themselves could not tear down it's black
smooth walls. This is however probably not true. They either don't care
or its existence purely amuses them. Though the gods have never tried to
harm the castle mortals have and none have ever left a scratch. The
structure itself is 100 meters tall and 18 meters wide at its base. It
is divided into eight 10 meter high tiers each one becomes smaller as it
gets higher. Each tier is self contained and defensible.
	 During the Antrok season (winter and fall) between 100 to 200 brave
warriors (i.e. lunatics) stay in the castle and defend it against orcs.
Most years they survive the onslaught giving up maybe half of the tiers
and a quarter of the men before Sedise (spring and summer) and the
return of the Floating Islands at which point the orcs retreat from the
arrows that fall on them from above. This is not always the case though,
every ten years or so the orcs do take the castle but usually give it up
in the Sadise season.



PEOPLE



ALTHAINIONS -Humans

	1. Introduction
        2. Appearance
        3. History
        4. Culture
           4.1 Food & Trade
           4.2 Phylosophy and Temperment
           4.3 Military
           4.4 Law and Order
           4.5 Woodsmen and Druids
        5. Religion
        6. Language
        7. Althainon
        8. Role-playing

1.	Introduction

	Althainions are foolhardy, reckless, talented and hardworking. They are
constantly on the move either running to plant crops on the fertile
plains of central Althainon in the Sedise (spring and summer) or running
from the harsh weather and onslaught of orc hoards that comes in Antrok
(fall and winter). They are similar in ancestry to the Areons of the
north. They have dark straight hair, although red hair does show up
especially among those living in the Forest of Abhorrence and across the
river from Brearon, and black, brown or hazel eyes. Their skin is very
dark almost black in color and their features sharp with high cheeks,
sharp noses, and defined jaw and chin.

	Althainions are ruled by the changing seasons of Althainon. During the
Sedise (Summer and Spring) they grow enormous quantities of crops on the
rich soil of the plains from the banks of the Black Tear River to Castle
Theamar. Then when the wind changes and black ash clouds set in they
pack up and flee to winter on the shores of the Lamarhen lakes and
within the well fortified city of Sadok. At which time they hold
extravagant feasts and engage in a mortal game of cat and mouse with the
invading Orcs that pour into Althainon with the Black storms of Antrok. 

2.	Appearance

	Althainions generally appear unkempt with grubby faces, tangled hair
and dusty wrecked cloths. In the Antrok season (winter and fall) they do
clean them selves up a bit, bathing mostly and lame attempts at keeping
there cloths and hair tidy. Their tastes in clothing are utilitarian in
look and fashion. Both men and women wear thick pants heavy shoes and
plain long sleeve shirts or ponchos<--(there has to be a better name for
this). At festivals, though, women have been known to wear dresses but
these are usually reserved for the young and unwed. Their physique is
gangly and awkward having lean well muscled arms and large strong
calloused hands from plowing and harvesting.  They are also always with
bow and arrows. Items that never leave their sight.

3.	History
	
	The Althainon people arrived to there now home land some 400 years ago.
They are closely related to the people of Areon and in fact slowly
migrated from that land as they addapted to Althainon's harsh
conditions.  Most of how they lived has remained  unchanged exept for
some refinements to living in the harsh enviornment they call home. 
	War have played an important part in shaping Althainion history. They
have been at constant war with the orcs of Tragothar; the most recent
large scale war occured about 100 years ago when a great leader unified
the Orc tribes and set off to conqure all of western Eldiron. Through an
ueasy aliance with Nin'calaris, Thasia and the peoples of Areon they
where able to push back the Orcs. Many cultural prescidents where set
from this war. The most striking were the incorperation of women apon
the battle feild, the habitation of the Abhorance Forest by Althainions,
heavier fortification of Sadok and the Floating Islands, and continued
year long occupation of Castle Theamar along with a more binding
political military agreements with the Areon people. In the past there
has also been conflicts with the people of Nin'calaris. Mostly border
disputes and scremishes with Nin'calaris malitia who travel into
Althainon in pusute of Orc who yearly raid portions of Nin'calaris.

4.	Culture

	Althainion culture is shaped by the land they live upon. They are wild
like the seasons that wreck the land and rebirth it again each year.
They live to the fullest be it in work or play and have a tentative
respect for nature and weather that is similar to how a seaman views the
Ocean.
	Common life of Althainions is a wild binge and purge of activities
between hard work and leisure.  In the Sedise season (spring and summer)
they rush madly to the Althainon central plains to sow their crops. At
this time they work hard often 18 to 20 hours a day. Then in late Sadise
they harvest what is left pack up and leave often with enough food to
last three years. They haul it on rafts, put it on mules and stack full
the graneries atop the Floating Islands. Most spend the Antrok months in
the walled city of Sadok but others winter on the coast, in the Lamarhen
islands, in the Forest of Abhorrence and atop the Floating Islands. Then
the feasts and festivals begin. Althainions are renouned for finding
reasons to celebrate. They have parties, post-harvest fests,
pre-planting fests, weddings, Orc raiding calebrations both befor and
after, coming of age parties for young men and women even for funnerals.
They drink eat and spend the large sums of wealth which they accumulate
from trading their crops.
	Althainions are plaged by war brought by the orc who invade Althainon
year round. Though this is more prominent during the Antrok season,
which the Althainions avoid by migrating, it remains a constant threat.
A threat that has forged the Althainons into some of the best archers in
all of Majik.  It is said that any Althainion child of twelve can shoot
the wings off a butterfly 300 meters away. They teach the leasons of war
to their children at a young age and regard it as an unpleasent necesity
for survival. These wars have faustered a deep hatred of orcs and few
things please an Althainion more then to watch the death throes of an
arrow filled orc. 
	
4.1	Food and Trade
	
	The abundance of food produced during the Sedise (spring and summer)
season make Althainions some of the most well fed humans in all of
Majik. Huge stores of grain and fruit preserves are kept by them for the
Antrok season. Enough to feed them even in years when Antrok season does
not end. With the great aboundace of food they make a good sums of money
through trade. Most trading in Althainon accures at Baor durring the
Sedise season.  Hundreds of ships, caravans, craftsmen and merchents
converge there to buy Althainion grown crops and to sell goods to
Athainions. The crops are usually sold for cheap becouse of the sheer
quantity produced but goods sales are fair the Nin'calaris usually kept
honest by the competition of tradesmen and craftsmen from Adremas and
the Lamarhen lake Islands.  Little trade accures in the city of Sadok.
There is some exchange of luxuary good for festivals and the purchase of
fish livestock and woolen goods but generaly not as as much for another
city of its size. The city of Jaspin has fishing and trade to support
itself. The Althainion Woodsmen from the Forest of Abhorrence produce
bows and arrows, the bow strings made from the guts of orcs, plow and ax
handles and other crafts which they sell at Baor along with fire wood.

4.2	Philosophy and Temperment

	Althainions are simple, strait froward, loyal and honest. They act how
they feel and think. If they are angry they show it, if happy they
dance. Deceit is none existant among them. A common saying among them is
"No lying thief has ever lead a richer or happier life then any honest
man I ever heard of." They have a deep respect for the land they toil
upon and share that respect among thier brethren.  Community among the
Althainions is a neccesity to servival. They are genouruse to one
another almost to a fault; riches and possessesions are seen as next to
nothing when compared to the freindship and loyalty they bestow upon
each other. It is not uncommon for a family to give up half their crop
earning to neibors who fall apon hard times.  As stated above
Althainions show their emotions. This leads to the view that they are
very hot tempered.  It is not uncommon to see Althainions screeming at
the top of their lungs at one another. Although disagreements are common
they never end in blood shed only in red faces and some shoveing and are
resolved with an even hand and quikly forgotten. Althainions are feircly
loyal. An indescretion against one Althainion is against all
Althainions. Sword play in a tavern against an Althainion often leads to
a quick death to any outsider.

4.3	Military

	Formal Oginization of arms does not exist among the Althainions.
Instead more of an organic cordination accures when the time is needed. 
Every Althainion knows basic statagy and war tactics along with
exeptional archery skills all which is taught at an early age. It is
said that a bow is placed in an Althainion childs' hands, both boys and
girls, before they can walk. Althainions are the best human achers in
all of Majik if not the best period.  They are accurate at a full run
while fireing at targets behind them.  In Sedrok archers apon the city
ramparts and along the outer towers have range targeted, with leg fired
bows, as far as a kilometer out and kill orcs by the dozens each year
before the orcs even see who is fireing apon them.
	After four hundred years of waring with the orcs the Althainions have
adapted a simlpe yet effecteive stratagy.  They unload as much arrows
apon an attacking group of orcs as they can then run. Althainion war
tactics are based apon defence and soft retreating archers. Orcs have
been known to attack Althainions a hundred stong bering down apon a
group a fifth their size chasing the Althionions over kilometers of
plain to only be picked off one by one before they even get within sword
striking distace. The keystone to Althainion defence and survival are
the Floating Islands. The inacesibility of the Islands Combined with
althainions exeptional archery skills make them  verual inpenitrble to
the orcs. They are used as a safe base apon which the althainions
waether the most feirce orc attacks. In fact most agricultuarl work is
done in cync with the moving Islands so that working Althainions on the
plains can flee to them at a moments notice never more then a few
kilometers away. Althainions are rarely offencive in battle prefuring to
flee only holding ground at Sadok, Theamar castle, and within the
Floating Islands. They have never attacked into Tragothar land but do
encurage adventures to do so in the hopes that some orcs will be killed
before the adevturers inevitable demise.

4.4	Law and Order

	Althainions lack any written set of laws and regulations. Instead they
rely upon "common sense and the law of the land" as they like to call
it. Luckly little enforcement and litigation is needed. Althainions are
to honest to be thives or huslters and most arguements over land ond
property are settled between themselves.  If an arguement is
unsettleable a mutual freind will act as arbitrator who's desision is
almost always adhered to. Capital offences such as murder and rape are
treated quickly and brutily, death being the only sentace for such
crimes.  Exucution of such punishments are done by mob, archer firing
squade as the preforable method.
	Decisions and government are finalized by consencus or elected
official. Leadership positions are filled when the time is needed
scouting party and war band leaders are choosen on the spot with an
inpromptue election and unquestioned. Government in the city of sadok is
decided once a year by a general election but no decition is made by any
single man or women without some input by fellow citezens. Althainions
see themselves as freemen, and free women, and as such view servitude,
usuary and slavery as abominations and are simply not allowed. 

4.5	Woodsmen and Druids (im not sure i should use the term druid should
i come up with something orinal in name)
	
	A small population of people live in the forest of Abhorrance and are
refered to as Woodsmen. They are of Althainion blood and character. The
Woodsmen are the extreem of Althainion belief and temperment being
highly individualistic and shun civilization. They prefer the isolation
of nature and the forests.  Woodsmen live off of what the forest
provides. They produce wood crafts and exeptional bows and arrows which
they often sell at Baor during Sedise. Some even try their hand at
farming on and off through the years. Family groups of 3 to 7 idividuals
live in wood treehouse like structures that are nearly imposible to see
being well camoflaged from orc maraders. Lone woodsmen living deeper in
the forest are not uncommen. 
	Druids live deep in the forest and number from seventy five to a
hundred they worship (nature/hunting god goes here) and practice the art
of healing upon the population of Althainon. there main residence within
the forest is not known even among the woodsmen. Each year a group of
five or ten travel to Baor where prospective children are asesed and
worthy one are allowed to join the Druids. The ages of those chossen are
between 10 and 12 and only 2 to three aare taken each year.

5.	Religion

	N/A (nature/agriculter god, human god of war)

6.	Language
	
	Antrok means black and Sedise means green in Althainion. The Althainion
language is nearly identical to the lanuage spoken in Areon exept for a
few more dirogitory terms used by them to describe orcs.

7.	Althainon

	Althainon is a region located on the southern portion of Majik's second
largest continent Eldiron. Life in Althainon is dictated by the extreme
seasonal changes brought on by its vicinity to the volcanos of
Tragothar. In the summer and spring months (The Sedise season) it is a
lush green paradise with grassy plains flower covered hills and lush
forests.  In the winter and fall (the Antrok season.) all vegetation
dies, or becomes dormant and the land turns into a desolate waste of ash
ruled by marauding orcs. Western Althainon borders the smoldering wastes
of Tragothar. To the north it borders Areon and the Lamarhen lakes.
Several islands in the lakes are considered part of Althainon. To the
west is the region of Nin'calaris.  The south is bordered by the Sea of
flames. In the south of Althainon is forest land with a small group of
short mountains, the east is mostly ash year around. The central area
are plains rolling hills and a nicely sized river that dumps into the
azure lakes. Also in the central plain are the Floating Islands, 30 or
so large gravity defying land masses that levitate 200 meters from the
ground, circling the central plains region of Althainon in a clock like
yearly migration. In the north near the coast are forests and marsh
lowlands. The primary inhabitance of Althainon are the Althainion people
who toil in the plains during the pleasant Sedise season (spring and
summer) then flee east during the ash driven storms of Antrok (winter
and fall).

8.	Role-playing

	Names:In the words of Beregar "I demand names that has preferably have
nothing to do with any real life languages. Structure of name must be
suitable for their language (check words). If I, or preferably players
of this race find some person using unsuitable names there will be
punishment of some sort, like creation of new character. Should same
person continue violating these rules and I'll see personally that he or
she won't play Majik anymore."(Although I probably don't have that kind
of power:) )
	
	Battle:
	Religion:
	Magic:
	Philosophy:



This archive was generated by hypermail 2b25 : Tue Feb 12 2002 - 00:03:43 EET