Subject: Rendering Engine/SurRender3D
From: Alexander Rawass (a_rawass@informatik.uni-kl.de)
Date: Sat Sep 02 2000 - 09:36:16 EEST
Hi, I am maintainer of tuxfleet.sourceforge.net, and I am currently writing a space fight simulator based on plib (plib.sourceforge.net) - I suspect you might have heard of that library before ;-) I probably want to use your terrain rendering engine in my game, cause some times, even a starfighter has to come down and fight a planet base. Would it be possible (in terms of programablility, NOT in terms of high frame rates) to include your terrain rendering engine in my game in a simple way like: terrain=new MajikTerrain(terrain_data_on_disk); and terrain->drawTerrain(sgVec3 camera position, sgVec3 camera_direction[3]); If your terrain rendering engine is abstract enough, this maybe could work. I also want to know: I've read that you started using the SurRender3D engine - how? I had a look at their homepage and it looked to me as a commercial product. Is there a licence to use it for free in GPLd games? Please make sure that your reply goes to me personally, since I am not subscribed to this list (no time to read). Alex -- Alexander Rawass Email: alexannika@users.sourceforge.net Project Homepage: http://tuxfleet.sourceforge.net ...but some day you'll be a STAR in somebody else's SKY...
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