RE: Premature concerns about spell system


Subject: RE: Premature concerns about spell system
From: tim posney (timp@rmb.com.au)
Date: Thu Feb 17 2000 - 08:14:30 EET


>
> C) IC/OOC blurring.  This is the biggest problem.  For most players,
> there is no or little distinction between in-character and
> out-of-character knowledge.  Even given everything else mentioned so
> far, if all the players only used IC knowledge in game, there would be
> no problem.  Even OOC knowledge like "it's only a game"
> interferes when
> applied to thinking about the possible consequences of their
> character's
> actions.  From the character's point of view, it's their whole life.
>
>

One can restrict the effect of OOC knowledge by requiring IC knowledge for
an action to work. For example the knowledge for the components in
combination for a spell can be represented as a token. These tokens can
obtained in a number of ways, research, purchase or some benevolent
benefactor. In each case the token can only be gained by IC actions, not
OCC.

It is then up to the game master/system to extract retribution for
inappropriate actions,
e.g. passing out tokens, (as measured by the instances in the world) would
attract penalties, possibly resulting in the loss of other tokens. This
would a) punish the wrongdoer, and b) reduce their ability to further commit
transgressions.

The gaining of tokens should try and match the in game actions actually
required, for example a character spending ages researching a spell would
ultimately result in the gaining of a token. This allows in game
experimentation, without making the OOC knowledge of any use. You could
externally publish the appropriate information, but without the token the
OOC knowledge would not work.

regards tim



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