Subject: Ideas
From: Christopher G Winings (silverdrgn@juno.com)
Date: Tue May 09 2000 - 07:19:18 EEST
Hey guys, After my friend told me about you guys I became interested real quick and so did the rest of my friends. I have a few ideas that I believe that would help make Majik 3D the best game ever. -There should be a way to script the behavor of NPC's that you control. For instance: My character has become extremely wealthy and owns a huge estate. I also have money to hire personal NPC gaurds that will protect the house (an you while your not playing). I should be able to define where the gaurds walk or stand whether it be on the castle wall or outside on the land of the land. I should be able to define how I want the gaurds to deal with certain people. For example, people of one type I want no where near my house so the gaurds could kill them, beat them untill they were unconcious and drag there bodies far from the house, or I could want my gaurds to capture them and throw them my own dungeon. Also, I should be able to define what measures to take at what times, like if the person is outside my castle the gaurds will give warnings or escort the person of the land, or if the person infiltrated my front door that is when the gaurd try to kill the person, but say if the person has no weapons or has no weapons drawn and isn't obviously trying to cast a spell then I might want the gaurds to take less extreme measures as like an execution. Also, I should be able to design what positions my gaurds should take based on numbers of both sides and position of the enemy. Say like some enemy gets past the front gate and is now in the courtyard, I want to make it so that my gaurds block the exits as my archer gaurds stand from the wall and pick off the intruder(s). - Inversely, not all staff the wealthy player hires should be completely loyal. It's like the saying goes "Everyone has their price." Say if I wanted to be an assassin of some sort, or a thief, I want to be able to have a chance of breaking into that gaurded house. Whether by bribery of a gaurd or a clever disguise or just being plain sneaky, those gaurds only limitations shouldn't be there hit points. Gaurds should be faced with "decisions" and chances to look after there own self interest. So depending how the employer of the house treats the gaurds should influance there loyalty rating. For example, if the employer pays the gaurds well, supply the gaurds with good equipment, doesn't make the gaurds work incredebly hard, and gives decent room and board, the gaurds will probably do anything for you and fight till the end. But if the gaurds are mistreated, not payed well, overworked, and generaly not to happy about their job. They may quit, or maybe except bribes from people, or maybe even in an extreme case help another player overthrow the current owner of the house. Also, (I don't know if the game does this yet or not) the gaurds, and all potental NP enemy, should become aware of players based on values for sound and sight, so it would be possible for the thief to sneak directly past gaurds or monsters whether the case should be. Initally, the quality of gaurd the employer gets should be based on how much he spends on the gaurd (quality can range from how skilled of a fighter to how loyal they are). Also gaurds might also retreat in times of trouble, say if half of their numbers are gone in seconds. - A way that pick pocketing may work is first you select that you want to use your pickpocketing skill and then you use your cursor to select what or where you want to steal from on the person. If you click on the victim's backpack, when you walked close enough, you would randomly steal something (you can also define a priority list of items to take. Like, gems, then coins, then jewelery, then parchment, etc.) Or if you know someguy has a ring that you really want that is in his satchel, you can say that I only want to go for a ring in the satchel. I think that other less subtle ways of stealing should be in place. Say I see a nice looking sword dangling by scabard on some guy, giving that my guy is strong enough (or I have a knife to cut the straps) I want to be able to run up to the guy and rip that sword off of him and run for the hills hoping to lose him. Special tools should be available to the rogue such as a grapling hook to climb those pesky walls or a blackjack to knock out those pesky gaurds. -Something I also would like to see is that I can script my character to do things while I'm away from the game. Like I could want my wizard research magic or brew potions while I'm gone. (I'm assuming that you can gather materials and create things out of them when I say this next sentance.) I also could want my blacksmith to forge more armor and weapons as long as he doesn't run out of matirials or doesn't get fatiuged. - An idea that a freind of mine came up with is letting towns and proviences develop their own form of currency. I think this ability will be real neat. Having the standardised money excepted through out the world, but in certain area's some forms of money would be worthless and some would be very valuble. Thank you for reading my ideas and even though I know you guys must be really busy, I'd really apreciate if you'd reply and tell me what you think. From an instant fan, Chris ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj.
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